Team Support | Extinction - perks and skills CoD: Ghosts Guide
Last update: 11 May 2016
Team's explosives : 2 semtex grenades + 1 launcher projectile. | |
Level Two | 2 bombs + 2 launcher projectiles. |
Level Three | 2 mines + 3 launcher projectiles |
Level Four | 4 Claymores + 4 launcher projectiles. |
Level Five | 4 mines + 5 launcher projectiles. |
Feral Instincts: squad upgrades that improve vision and hearing. Allows for seeing the enemy through walls. | |
Level Two | Speed of movement increased by 20%. |
Level Three | Increased health regeneration. |
Level Four | 2x increased action time. |
Level Five | 3x increased action time+ longer sprint. |
Armor: Light armor available for the entire squad. | |
Level Two | Light armor of double effectiveness. |
Level Three | Medium armor absorbing more damage. |
Level Four | Maximum armor for the entire squad. |
Level Five | Additional, armor allowing for extra protection. |
Team Boosters : shortens the reload times for 15 seconds. | |
Level Two | Shortens the reload times for 30 seconds. |
Level Three | Shortens the reload times for and speeds up drill repair for 30 seconds. |
Level Four | Shortens the reload times for and speeds up drill repair for 45 seconds. |
Level Five | Shortens the reload times for and speeds up drill repair for 60 seconds. |
Random Supplies : random supply of explosives, feral instincts, armor and team boosters. | |
Level Two | A random mix of +1 level support items and various rare items. |
Level Three | A random mix of +2 level support items and various rare items. |
Level Four | A random mix of +3 level support items and various rare items. |
Level Five | A random mix of +2 level support items. Rare items are much more common. |
Explanation:
A group of extremely important items that make life easier. Three skills of this group should be present in each squad:
- Feral instincts make aiming easier, because thanks to them, you are able to see the enemy through walls. On higher levels, this skill also increases health regeneration and speed of movement.
- Armor provides additional protection. It is especially useful for the players who play any class different than Tank, which makes for lower health supply.
- Random supply allows a single player to supply his allies with a number of additional bonuses, at one shot, on condition that he has enough cash. This proves useful in situations in which the remaining players are concentrated on the other actions, e.g. deployment of turrets or ammo.
Team explosives and team boosters are less effective and they should yield the way to the skills mentioned above - both of them are quite often drawn after Random Supply is used, and the explosives are useful only at the beginning of the game, because from the middle on, the numbers in which aliens attack are so great, that eliminating a few with a mine or a grenade makes no real difference.