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Call of Duty: Ghosts Game Guide & Walkthrough by gamepressure.com

Call of Duty: Ghosts Game Guide & Walkthrough

Table of Contents

Handguns | Extinction - perks and skills CoD: Ghosts Guide

Last update: 11 May 2016

P226 : long range, medium damage, large ammo capacity - Handguns - Extinction - perks and skills - Call of Duty: Ghosts - Game Guide and Walkthrough

P226 : long range, medium damage, large ammo capacity.

Level Two

Increased damage over long distance, faster movement with the pistol.

Level Three

50% more ammo in the magazine.

Level Four

The ability to carry a handgun and two primary weapons.

Level Five

Dual-handgun hip-shooting. Doubled firepower and ammo capacity.

Magnum - Handguns - Extinction - perks and skills - Call of Duty: Ghosts - Game Guide and Walkthrough

Magnum .44 : 6-shooter of large caliber.

Level Two

Larger damage over long distance and faster movement with the handgun.

Level Three

50% more ammo in the magazine.

Level Four

The ability to carry a handgun and two primary weapons.

Level Five

Dual-handgun hip-shooting. Doubled firepower and ammo capacity.

M9A1 : shoots in bursts of 3 rounds - Handguns - Extinction - perks and skills - Call of Duty: Ghosts - Game Guide and Walkthrough

M9A1 : shoots in bursts of 3 rounds.

Level Two

Larger damage over long distance and faster movement with pistol.

Level Three

50% more ammo in the magazine.

Level Four

The ability to carry a handgun and two primary weapons.

Level Five

Dual-handgun hip-shooting. Doubled firepower and ammo capacity.

MP443 : automatic handgun of short range - Handguns - Extinction - perks and skills - Call of Duty: Ghosts - Game Guide and Walkthrough

MP443 : automatic handgun of short range.

Level Two

Larger damage over long distance and faster movement with pistol.

Level Three

50% more ammo in the magazine.

Level Four

The ability to carry a handgun and two primary weapons.

Level Five

Dual-handgun hip-shooting. Doubled firepower and ammo capacity.

Explanation:

As you can see above, all of the handguns in this mode have the same upgrades. Your best choice is Magnum .44, due to the large damage and accuracy. Unfortunately, good accuracy connects with low fire rate and long reload times.

There is not much point in using a handgun other than Magnum .44 because, in spite of higher fire rate and ammo capacity, they inflict low damage - it may turn out that somewhere in the middle of a map, you will have to fire the entire magazine (on condition that all bullets connect) into a Scout, i.e. the weakest of the aliens.

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