Act VII - Chapter 2 - p. 2 Bulletstorm Guide
Last update: 11 May 2016
Afterwards you character will take the initiative and start kicking, using the leash and shooting. You will have lots of time to react and not completing an interaction won't change anything in fact (apart from receiving no points).
After the QTE sequence, you will land on the planet once again. After regaining control over your character, kill the first three enemies and head towards the dropkit. Right behind it there will be a door. Open it with a kick.
You will reach a big rubble. At first no one will attack you ... | |
... so go across the ruined buildings (crouching and jumping included) until it will be possible to zoom the camera on the running opponents. |
Follow them up the debris and a fight will start. The best solution is to get rid of them using a sniper rifle.
STRATEGY: if you decide on the sniper rifle, you will be in a convenient situation to unlock EARLY RETIREMENT. Just kill an enemy with a charged shot in zoom, without detonating the bullet. Instead just have him die conventionally. |
The further road will lead towards the ruined skyscraper. By getting there (beforehand you will be forced to fight all the time), you will find the last dropkit in the game.
Equip a strong, explosive gun and head towards the airlock leading onto Sarrano's airship. |
After it open, a 45 seconds counter will appear. During that time you have to get to the escape pod before the enemies do. While you're running, shoot everyone trying to one-hit-kill for the most time (the Flailgun is the most effective here).
You need to get to the pod (the road isn't complicated, you always know which way to go and just need to follow the opponents) before the counter runs out. Otherwise one of the enemies will start closing the escape route and you will be in for a quick death.
Upon getting to the capsule, you will have to kick out an enemy, which will be the last interaction in the game. |
Afterwards a cutscene will begin and the game will end. As a side note, after the credits there will be a conversation between general Sarrano and Ishi - I'd recommend listening to it, it's really worth it (skipping the credits won't take the chance away, so you don't need to watch it them to the end).