Act I - Chapter 2 - p. 2 Bulletstorm Guide
Last update: 11 May 2016
In the next room, filled with electrical devices, a few enemies will attack and your companion will perform a brave action.
STRATEGY: if you manage to fling one of the attackers onto an electrical object, you will get SHOCKER. |
Once your companions causes a short-circuit, quickly leave the room while running along exploding generators. | |
In the end there will be a line - jump onto it by pressing R and cross to the other side. | |
There you will find another dropkit and a group of enemies. STRATEGY: you can get rid of them in various ways: throwing them into the pit, shooting the barrels or flinging them onto the electrical cables. |
On the upper floor - after crossing the platform - you will be attacked by more enemies. Once they're all dead, a miniboss will enter the arena (killing him will unlock a special Skillshot - check the general list. Attack him with charged Peacemaker shots, which will speed up stunning and killing him (the stun is crucial for unlocking the Skillshots).
Once he's dead, go to the very top (from where the attacker came) and pick up the minigun found there. That way a massive enemy attack will begin. STRATEGY: killing two or more enemies without releasing the trigger will reward you with FULL-THROTTLE (it can be combined with HEADSHOT, which is self-explanatory). | |
Killing everyone will initiate a cutscene and afterwards one of the flashiest moments in the game - the train ride. On the train itself, you will have access to a minigun with unlimited ammo. At first you will be attacked by enemies in rather weak cars. | |
A bit later another enemy wagon will appear, with a big group of enemies on it (together with a miniboss). STRATEGY: onboard the enemy wagon there are exploding barrels, perfect for an ENVIRO-MENTAL. | |
Be fast with killing them as gyrocopters will appear in just a minute. There will be really a lot of them, so you need to be quite efficient with eliminating them (it's easy to die at this part). |
Once they're all gone, a helicopter firing land-torpedoes will appear. You need to detonate them before they reach you (there will be only two of them).
Once the enemies are dead, the rushing wheel will become a threat. In order to avoid death, you will have to blow out the red containers (two) once the wheel is beside them.
If everything goes according to plan, you will reach a tunnel. While going through it, an enemy wagon will appear on the right side (looking opposite to the direction in which the train is going). Shoot it and an effective cutscene will launch, ending the chapter. |