Act VI - Chapter 3 - p. 1 Bulletstorm Guide
Last update: 11 May 2016
You will begin the level in a safe place. Head forward towards the stairs, go through the "greenhouse" and turn right. You will find the dropkit there.
After refilling your supplies and make essential purchases, go up the stairs to the demolished building (coming across the bodies of the General's ex-crew). | |
At the end of the road there will be a wooden door. Kick it and go inside. | |
That way you will get into a narrow, twisting corridor. Two mutants will attack you as go through it. STRATEGY: the narrow path creates a great opportunity to unlock the DRILLDO. Charge the Penetrator and slide into them. |
A bit further you will get to an even more demolished place, with a devastated roof. In the first phase you will get attacked by a big group of mutants. They will keep on appearing gradually, for a rather long period of time.
Move on and you will have to manoeuvre between crumbling pieces of the building.
At some point you will reach a crumbled floor part, which will allow you to go to the upper level. Upstairs you will find another dropkit.
More enemies will also appear here (in the room on the right). Before you go there however, you will have to break the drawer blocking the entrance.
STRATEGY: if you kick the object blocking the entrance while enemies are standing behind it, they will be crushed against the wall and you will unlock the unique PANCAKE. |
Go further and be ready for a constant attack of mutants. They will keep on appearing behind pretty much every corner. In order to be able to continue, you will have to unblock the passage. In order to do it, use the leash on the electric device visible behind the reinforcements.
That way you will get to another, bigger room filled with mutants. STRATEGY: on the left there will be a pit, so you can quickly push down enemies into it. | |
At the end of the path you will find an entrance onto the General's ship. |
Go inside and head towards the switch on the right. That way you will unlock the door to the next room... well, partially. Unfortunately the door won't function properly. In order to get to the other side, you will have to block them with a crate. Leash the object behind the door and make it possible to get through them.
On the other side, head towards the shaft pointed by the General and head through it to the next room.
For a bit for the next passage to be unlocked (by Sarrano, automatically). | |
Cross it to another door, with a room filled with flammable gas behind it. Once inside, you won't be able to fire a single shot (doing so will end up with death). |