Act VI - Chapter 3 - p. 2 Bulletstorm Guide
Last update: 11 May 2016
While you're inside, you will get attacked by a big group of enemies. Kill them by using Thumper and kicks.
STRATEGY: in the area there will be big fans (in the floor). Kick enemies into them and you will unlock the unique SUCKERS. |
Move to the next room and you will come across a generator. The energy from the main machine will make it impossible to jump over the multiple obstacles emitting a dangerous purple energy. In order to be able to continue, you have to switch off the generator with the leash. That way - for a couple seconds - you will be able to jump over the barriers.
STRATEGY: on the upper floor, mutants will appear. Flinging any of them onto the purple force field will give you FORCED. |
After getting past a few barriers you will reach a spot where a larger number of enemies will appear (some of them will run out of the room in the distance). | |
You will also have to jump over two barriers close to each other. You can pretty much do them both during one generator shutdown. | |
At the end of the road jump through the window to the neighbouring room and wait for the general to open another door. | |
Thanks to Sarrano you will find yourself in a location with another dropkit. Get an explosive weapon, as it might come in handy in just a moment. |
Afterwards you will reach a long corridor, where you will have to fight with a large mutant. Attack with powerful guns to push him back. At the back there's an electric device - push him onto the cables and finish off with the leash (it will make the device fall down).
STRATEGY: killing with the electric device will unlock a unique Skillshot - GRILLED MEAT. |
Move on and you will reach another long location. At the same time you will be also attacked by a dense group of mutants, running from the other side.
STRATEGY: because of the low ceiling, a single Thumper use will solve the case, giving lots of points.
Move on and you will reach the room opened by Sarrano.
You will find a giant DNA bomb there and will have to disarm it. | |
Approach the control panel and follow the orders given by the game. | |
The whole thing will turn out to be Sarrano's trick. You will have to run for your life. Start off by pulling out the vent pointed by Ishi (with the leash). | |
After getting to the other side, use the leash on the distant platform. | |
Afterwards head to the locked door with a switch on the left. It will turn out to lead to nowhere. |
Jump into the vent in the floor and return to the bomb room. After a bit Trishka will come with help and the level will end.