Act I - Chapter 2 - p. 1 Bulletstorm Guide
Last update: 11 May 2016
You will begin the level in a mine. It's a rather safe place with not many enemies. |
Move forwards until you reach the first dropkit. You will be able to buy your first improvement (which also involves a new set of Skillshots). Afterwards approach the crate, break it out with a kick and jump into the water.
That way you will ride down. After landing, move forwards. On your way you will come across one/two enemies. STRATEGY: there are spikes on the nearby wall. You can use them to get VOODOO DOLL. |
Eventually you will reach a hangar. Begin destroying the gyrocopters found there. That way you will lure out the enemies. They will attack you from the balcony on the right (pull them down with the leash).
Once they're all dead, a gyrocopter will join the fun. Even though it's an ordinary enemy, the fight can cause more problems than usually. A machinegun series drains health quickly.
STRATEGY: attack the gyrocopter with the leash, which will initiate a mini-game. You have to press Q at the right time to fling the pilot out of the cockpit. If you manage to pull it off (it's not too hard), finish him off before he hits the ground. This way you will get PARASHOOT. |
Once the enemy is dead, use the leash on the mechanism in the upper left corner of the exit. That way you will be able to go out.
Outside you will find a dropkit. Use it and head down the scaffolding. | |
On your way you will be attacked by more enemies. You can get rid of them using the nearby barrels. | |
At the end of the path there's an elevator - finish off another gyrocopter before using it. |
After going down you will be attacked by multiple enemies hiding behind covers. Once you approach them, they will run to a nearby building and barricade inside.
STRATEGY: run to the barricade and kick it to crush the enemy and unlock a unique Skillshot (hard to get elsewhere) - PANCAKE. |
Go through the barracks and get out on the other side, being ready for another gyrocopter and ground troops.
STRATEGY: don't shoot the flying enemy. Instead, shoot the barrels behind him. This way you will unlock the unique FLAK and a couple ENVIRO-MENTALS. |
That way you will set the building on fire. It however won't stop you from entering it. Inside you will find a dropkit. | |
Exit through the other side of the room and quickly run to the very top, towards the dazzling light. | |
A turret enemy will be waiting there. Kill him quickly and use his weapon. A group of gyrocopters will appear in the area - kill them before the newly-gained weapon's battery runs out (it's time-limited, not by ammo). |
Afterwards head towards another barrack. Inside you will have to press a switch. It will set a metal object into motion. Follow it, killing enemies on your way.
STRATEGY: the fight will take place on a platform hanging in the air. If you throw someone down into the pit (which isn't really hard) with, for example, a kick, you will get the VERTIGO. |
On the other side of the platform you will reach another barrack. Kill the enemies inside and a scripted cutscene will start - the floor will crumble.
After landing you will find yourself nearby a dropkit - don't hesitate to use it. |