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Bulletstorm Game Guide & Walkthrough by gamepressure.com

Bulletstorm Game Guide & Walkthrough

Table of Contents

Act VII - Chapter 1 - p. 2 Bulletstorm Guide

Last update: 11 May 2016

1 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
It won't last too long, as after a few steps new ones will appear, this time on your level (beside the café and tables with chairs) - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

It won't last too long, as after a few steps new ones will appear, this time on your level (beside the café and tables with chairs). Take care of them, aiding your companion downstairs in the meantime.

STRATEGY: on the nearby tables as well as in the rooms on the left you will find alcohol. Thanks to it you will be able to earn INTOXICATED.

Afterwards move on across the platform above your companions - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

Afterwards move on across the platform above your companions. That way you will reach a miniboss with a Penetrator. There's also a dropkit in the area

You will also have to aid your friends below - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

You will also have to aid your friends below. They will get attacked by two minibosses. Shoot them from above, without having to worry about a counterattack - they will focus on Ishi and Trishka.

2 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
Go through the next door and you will come across another enemy group, this time without stronger enemies - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

Go through the next door and you will come across another enemy group, this time without stronger enemies. Just some plain cannon fodders. At the end of the road you will have to go down and join with your companions. You will also find another dropkit there. In a moment a demanding fight will start, so be sure to equip powerful weapons and lots of ammo. Buying some Thumpers seems like a good idea as well.

The further road will lead you across a sofa on a demolished elevation part - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

The further road will lead you across a sofa on a demolished elevation part.

The place of a demanding fight. - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
The place of a demanding fight.

The room is rather small, so most enemies will move in tight groups. On the sides there are stairs and balconies. Head there first and eliminate the enemies with Screamers. Besides, staying upstairs to the end of the fight seems like a good idea. Being there, you will be able to crouch behind the barriers and regenerate health.

Pretty much every enemy type has its appearance during the fight (apart from mutants). The minibosses will be of course by far the most dangerous. At some point, near the end, two will appear at the same time.

STRATEGY: it's a real mine of Skillshots - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

STRATEGY: it's a real mine of Skillshots. Various environment elements can be found here and enemies will appear on groups (letting you use Thumpers effectively). Be creative and complete different Skillshots.

3 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
After the fight, head towards the open door leading to a large baggage sorting room - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

After the fight, head towards the open door leading to a large baggage sorting room. Move freely, no one will attack you there.

4 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
Eventually you will have to enter the vent - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

Eventually you will have to enter the vent. Go through it and you will once again be outside, right next to another dropkit. Make necessary purchases and jump over the nearby stone block.

5 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
6 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
7 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
A 2-minute counter will appear - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

A 2-minute counter will appear. Your task will be getting to the landing field before Sarrano's ship flies away. Run forward as fast as you can, successively passing through rooms (most of the time you will have to turn right).

8 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
On your way you will encounter a big number of enemies - don't fight them, there's no time for that - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

On your way you will encounter a big number of enemies - don't fight them, there's no time for that. Shoot only as a last resort, when someone crosses your path.

9 - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
Once you get to the landing zone (after going down some stairs), you will have to pass a parked car on the left - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough

Once you get to the landing zone (after going down some stairs), you will have to pass a parked car on the left. A scripted explosion will take place there.

Last second to run. - Act VII - Chapter 1 - p. 2 - Walkthrough - Bulletstorm - Game Guide and Walkthrough
Last second to run.

It will knock your character over and you'll lose control over him for a moment. Once you regain it, you will only have 10 second left to get to the shuttle. Move towards it, fighting with the difficult controls caused by the headache. After getting close (around the last second), use the leash. The level will therefore end.

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