Act V - Chapter 3 - p. 1 Bulletstorm Guide
Last update: 11 May 2016
The level will begin inside an elevator. Get out by destroying the door with a kick. That way you will get onto a narrow ledge. Move along it to the end and grab the branch to get inside the ruined hotel.
At first you won't be attacked, so you can move freely. | |
On your way, inside the room with a large hole, you can find a dropkit. | |
Move on and enter the staircase. Go down and you will be attacked by a few enemies. Nothing to be worried about. | |
Below, inside another corridor, more enemies will show up. Once again their numbers won't require dire actions. | |
Make a few steps and a cutscene will start. | |
Once it ends, go forward to reach another staircase. Go down and you will have to grab the metal construction. During the sequence you will fall down, landing in the basement. |
Now you will have to cross a few dark corridors, crouching under pipes included. Only one enemy will appear in the meantime.
At some point you will get to a bigger room with a tank filled with green liquid. As you get to the other side of the location, a big enemy will join you. He however (without any help) will fall into the mentioned tank and die.
In order to get outside, take a look around the area. At one place, by the ceiling, there will be an electric device which you can pull down with the leash. |
You will create a platform, thanks to which you will reach the tunnel. Go through it to the very end (without having to feat any attacks) and you will reach a more illuminated part of the building.
Go through a couple corridors (killing a bunch of enemies on your way) and leave the building. |
More enemies will be already waiting for you there, on a big arena. There will be more of them this time, so try not to rush.
STRATEGY: Norm plants can be found in the area, as well as cactuses. Using both you can complete SCARE CROW (place a Nom parasite on the enemy's head and then impale him). |
Keep moving forward and eliminating the enemies you meet on your way (there's also a dropkit in the area). Opponents will also run out of the building where you should be headed.