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BioShock Infinite Guide by gamepressure.com

BioShock Infinite Guide

Table of Contents

Return to the gunsmith's workshop part 1 | Chapter 18 - The Good Time Club BioShock Infinite guide, walkthrough

Last update: 12 February 2020

On this page of our guide to BioShock Infinite you will find the third part of a detailed walkthrough of Chapter 18 - The Good Time Club. Your task is to break through to the exit of the club and eliminate enemies along the way. In the final part of the chapter you can find a new collectible - a kinetoscope.

Once youve opened the tear youll find yourself in one of the many alternative realities youre yet to discover - Return to the gunsmiths workshop part 1 | Chapter 18 - The Good Time Club - Chapter 18 - The Good Time Club - BioShock Infinite Guide

Once you've opened the tear you'll find yourself in one of the many alternative realities you're yet to discover. Proceed towards the exit from the club. You'll have to fight your way to the door, eliminating police forces gathered in large numbers around the stage.

One of the things that will change in this version of Columbia will be a kinetoscope located near the exit from the club - Return to the gunsmiths workshop part 1 | Chapter 18 - The Good Time Club - Chapter 18 - The Good Time Club - BioShock Infinite Guide

One of the things that will change in this version of Columbia will be a kinetoscope located near the exit from the club. In this version it can be found to the left of the Minuteman's Armory vending machine and it'll be treated as a new object - Vantage point #26. Leave the club to end this chapter.

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