Find a way to the city | Chapter 2 - Welcome Center BioShock Infinite guide, walkthrough
Last update: 12 February 2020
On this page of our guide to BioShock: Infinite you will find the first part of a detailed walkthrough of Chapter 2 - Welcome Center. Our guide explains every path available in this level and provides information on how to find the first voxophone in the game (they are one of the in-game secrets / collectibles). The journey is linear and fortunately you don't have to fight with anyone.
Once you've exited the "rocket" examine the benches found in the first room and then choose the left corridor. From now on you will be allowed to use a navigational arrow for help in leading you to your current objective. Use the Navigation Aid to display the arrow and your current assignment which will always appear at the top of the screen. Both of these assists are very practical and as a result you can't get lost and you won't have to use this guide to navigate you through complex mazes. An important thing to know is that the navigational arrow always points towards the primary objective!
There are smaller chapels on both sides of Father Comstock's bust. Obviously you should examine them more closely so that you'll obtain more money.
The right niche of the left chapel contains the first Voxophone #1 (they are required to unlock The Eavesdropper achievement). Transcriptions of all the voxophones you've collected can be viewed from the Gameplay Menu by choosing the Voxophones tab.
In our guide you will find a separate chapter about voxophones. You can find out where to look for particular voxophones, which may be very useful if you have skipped a specific collectible item of this type.
Once you've explored this area use the stairs located behind Father Comstock's bust to descend to a lower level. You'll enter a bigger chapel here and you can listen to the sermon or interrupt it by entering a ring with a group of people that are praying. In order to move on you will have to be baptized by the preacher.
Losing your consciousness during the baptism will result in a disturbing vision taking place in Booker's office. You can end the vision simply by opening the door and you'll finally get to Columbia.