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Bioshock 2 Game Guide & Walkthrough by gamepressure.com

Bioshock 2 Game Guide & Walkthrough

Table of Contents

BioShock 2: Siren Alley (2) - walkthrough bioshock2 Guide

Last update: 23 May 2022

Siren Alley is the fifth chapter and one of the biggest locations of BioShock 2. This page has the second part of the Siren Alley walkthrough. Here, you have to e.g. track Daniel down and get to the place where the city will begin to flood. This is also the first chapter in which you have to face Spider Splicers, enemies walking on ceilings and walls.

The map of Siren Alley is on the previous page of our walkthrough.

1 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
09 - At the end of the stairs leading up, you will come across come trap spears - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

09 - At the end of the stairs leading up, you will come across come trap spears. Neutralise them with Telekinesis (you can also pick up a body and throw it into the lines). There will be some agile Spider Splicers to take care of and a safe (you can get inside the room by using Electro Bolt on the lock). In one of the rooms you will see Daniel, who will run away through the hole in the floor.

AUDIO DIARY: [Wales an' Wales] - Daniel Wales

10 - In the dark room you will find a new Tonic - [Hacker's Delight 2] and two turrets. You will fight Daniel across the whole hotel and once he finally dies - pick up the Audio Diary from his body and return to the locked door. There's a Brute Splicer waiting for you at the exit.

AUDIO DIARY: [The Date is the Code] - Daniel Wales

2 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
11 - Upon using the discovered code - 1919 - it will get dark, the door will open a bit and Lamb will begin her speech - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

11 - Upon using the discovered code - 1919 - it will get dark, the door will open a bit and Lamb will begin her speech. You will have to fight a large number of enemies (Spider Splicers and a Brute at the end). Check out the tube, in which you will find some mini turrets, among other items. It's worth to use them, as it won't be easy.

Once you survive and move on, search the whole floor. You should find two Diaries, a turret and a safe.

AUDIO DIARY: [Bury Her Memory] - Andrew Ryan

AUDIO DIARY: [Lamb's Operation] - Mark Meltzer

On the upper floor you won't find anything interesting besides a vent (and some rocket spears). Go down.

12 - There's an Audio Diary nearby the Gatherer's Garden.

AUDIO DIARY: [The Pair Bond Mechanism] - Gil Alexander

3 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
Enter the Green Groceries and look below the counter - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

Enter the Green Groceries and look below the counter. Pressing the hidden switch will cause the secret door at the back to open.

4 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
You will encounter some normal enemies, a turret and a camera - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

You will encounter some normal enemies, a turret and a camera. In the flooded basement you will find the [Cure All] Tonic and an Audio Diary.

AUDIO DIARY: [An Empty Niche] - Frank Fontaine

In the room upstairs, at the side of the desk you will find a button which reveals a safe hidden behind a painting.

5 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
13 - Take the [Vending Expert] Tonic, hanging from the string - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

13 - Take the [Vending Expert] Tonic, hanging from the string. There's an Audio Diary at the end of the canal.

AUDIO DIARY: [The Requirements of Utopia] - Sofia Lamb

14 - Search the Orphanage to find Eleanor's Diary. Once you will want to exit, the door will close and you'll get attack by Spider Splicers. Afterwards a Brute will enter the room.

AUDIO DIARY: [My Name is Eleanor] - Eleanor Lamb

6 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
15 - Some Spider Splicers and an Audio Diary - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

15 - Some Spider Splicers and an Audio Diary. Take the stairs up.

AUDIO DIARY: [Guidance of Lamb] - Simon Wales

16 - Hack the lock through the fence and the room will be opened. Inside there's an Audio Diary and a safe.

AUDIO DIARY: [Shackled to the Great Chain] - Sofia Lamb

17 - A Power to the People station, thanks to which you can upgrade your weapon, a safe and an Audio Diary.

AUDIO DIARY: [Therapy With Grace 2] - Sofia Lamb

7 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
Theres a major fight here (dont forget to use the mini turrets), involving Spider Splicers, a Brute and Father Simon himself - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

There's a major fight here (don't forget to use the mini turrets), involving Spider Splicers, a Brute and Father Simon himself. Search his body and go downstairs.

8 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
18 - Pick up an Audio Diary from the altar - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

18 - Pick up an Audio Diary from the altar. Afterwards push the lever and water will start pouring inside. Don't worry however, despite the looks, drowning isn't an option here.

AUDIO DIARY: [The Creed of the Faithful] - Simon Wales

9 - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough
19 - You have passed by this room earlier, but the door was shut - BioShock 2: Siren Alley (2) - walkthrough - Walkthrough - Bioshock 2 Game Guide & Walkthrough

19 - You have passed by this room earlier, but the door was shut. However now it's open, so you can have a look around. Return through the flooded city to the beginning of the level, you'll probably only have to fight two or three times on your way.

20 - Use the lever and proceed to the next level.

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