BioShock 2: Inner Persephone (2) - walkthrough bioshock2 Guide
Last update: 23 May 2022
Inner Persephone is the final location of BioShock 2. This page has the second part of the walkthrough of Inner Persephone. The page also has a description of the final battle. In the last battle (this isn't a classic duel with the final boss), you have to face a very large group of opponents, including "elite" enemies.
The map of Inner Persephone is on the previous page of our walkthrough.
11 - Go into the corridor in front of the turret.
12 - Fight with a couple minor enemies and take care of the camera. Search the cells, you'll find a Diary in the last one.
AUDIO DIARY: [Such Freedom] - Wilson
Many of the patients that you will come across here won't be willing to fight. A little further you'll come across a Houdini Splicer and lots of bodies, waiting to be searched.
13 - Press the button to open the bars. Tame the turret, collect the Audio Diary and use the Power to the People station. Afterwards, go upstairs.
AUDIO DIARY: [My Prison] - Warden Nigel Weir
14 - Hack the cameras and search the area to find two Diaries and a safe (under the counter).
AUDIO DIARY: [They Feel Pain] - Dr. Edward Grimes
AUDIO DIARY: [Alleviating Pain] - Dr. Edward Grimes
15 - Once you reach the Pediatric Ward, the fight will begin. Besides normal enemies, you will have to face two Alphas. After the fun's over, find the bell (by the entrance to the room with the Sisters) and ring it. Go back to the Docking Bay, where an Alpha should be waiting for you.
16 - Go into the corridor leading north.
17 - Collect a Diary from the body lying by the window.
AUDIO DIARY: [Legs, Mouths, Arms, and Eyes] - Harold Darby
Take a closer look at the painting hanging from the walls and count the brown legs, red lips, blue hands and green eyes in this exact order. Input the received code (4146) and open the locked door to discover a room with items and a safe inside.
18 - Look out for the camera and collect the Diary hanging from the side of the locker.
AUDIO DIARY: [A Simple Question] - Dr. Edward Grimes
19 - You'll find an Audio Diary in the room at the right end of the corridor.
AUDIO DIARY: [Destructive Learning] - Eleanor Lamb
Before you pay a visit to the next Pediatric Ward, check the left side of the corridor to find another Diary. Nearby there's a door with a code lock which you can hack. The hack itself isn't easy (a Hack Dart can make things easier), but inside you'll find some ammo inside. Take the stairs down.
AUDIO DIARY: [Sacrifices] - Augustus Sinclair
20 - Splicer, Alpha and also a Diary. In fact it's the last Diary you will find in the game.
AUDIO DIARY: [A Stratagem for Sinclair] - Andrew Ryan
21 - Once you get near the turret, an Alpha will attack. Afterwards a group of Splicer will jump down from the balcony upstairs, followed by the appearance of a Brute and another Alpha. After you've dealt with them, go ring the bell. Return to the Docking Bay.
22 - Before you approach the window, place mini turrets, traps and whatever you have in your inventory in the main hall, as in a moment you will have to survive the last fight in the game. Once you approach the window, Eleanor will disappear and you won't be able to call her throughout a certain part of the fight. You'll be attacked from both sides by Alphas, Houdini type and normal Splicers and also by a group of Brutes. Around the moment the last ones appear, you'll be once more able to call Eleanor. Once she gives you the sign - go upstairs.
23 - During the chaotic fight, you'll have to flip a switch. The last thing you'll need to do is destroying two wide pipes on both sides. The enemies won't give up easily, so quickly take care of the glowing parts.
24 - Once the room gets flooded, head to the lift. Now you can sit back and enjoy the ending of this exceptional game... At least one of the possible endings :)