Cards list - Shadow - part 6 | Cards list BattleForge Guide
Last update: 11 May 2016
Overlord
Type: Creature Rarity: Rare Charges: 1 Orbs: Power: 220 Attack: 3450 Defense: 4000 Weapon type: L Size: XL Blood Share - activate to transfer 1000 life points from Overlord to your units in 15 metres radius. Reusable after 5 seconds. Flesh Feast - gathers nearby corpses, to regenerate 300 life points every 6 seconds. Description: Probably the best choice for the 4th Orb in PvP. Strong attack and lots of life points that it can use to heal other units. It also regenerates quickly after collecting corpses. Used by an experienced player, it's really hard to kill, mainly thanks to the ability to regenerate. |
Rifle Cultists
Type: Creature Rarity: Common Charges: 5x6 Orbs: Power: 50 Attack: 960 Defense: 810 Weapon type: L Size: S Rifle Attack - every 2 seconds unit shoots slugs at enemies, dealing 16 damage to them. Dark Grenade - activate to charge a dark sphere, that explodes after 24 shots, dealing 2400 damage to enemy and own units in 20 metres radius of its target, up to 3600 in total. Knocks back small and medium units. Reusable after 20 seconds. (Power Cost: 100). Description: A card this cheap at the 4th Orb means lots of small units and amazing damage. A very good choice for a PvP deck. They're difficult to kill because there really can be many of them. |
Void Maw
Type: Creature Rarity: Uncommon Charges: 2 Orbs: Power: 100 Attack: 1900 Defense: 1640 Weapon type: XL Size: L Nether Strike - every 4 seconds unit shoots an infernal sphere, dealing 300 damage to enemies in 5 metres radius of its target, up to 450 in total. Knocks back small and medium units. Void Shear - activate to initiate a powerful suicide attack that kills Void Maw, but gives an absolute certainty that the target will die... (Power Cost: 200) Description: In PvP it's practically useless with its incredibly expensive ability for 200 Power. Can be used when the enemy uses a card for more than 300 Power, but this happens very rarely. In PvE, where you have lots of Power at the fourth Orb it serves well as a kamikaze killing the strongest of the enemies instantly with its ability. |
Death Ray
Type: Creature Rarity: Rare Charges: 1 Orbs: Power: 240 Attack: 4000 Defense: 3000 Weapon type: XL Size: XL Necro Beam - every 4 seconds unit shoots a deadly ray, that deals 550 damage to enemies in 15 metres radius of its target, up to 830 in total. Knocks back small and medium units. Leech Guns - activates four cannons, each sucking 100 life points every second from own units in its range. Can gather up to 3000 life points at once. Before the gathered life points run out, unit deals 50% more damage. Leeching lasts until deactivated. Description: Quite strong but Overlord seems better and is a bit cheaper. Death Ray does have the ability to increase its attack even more, but it doesn't have as much health as the other unit. |
Unholy Hero
Type: Spell Rarity: Common Charges: 4 Orbs: Power: 80 War Cry - target player's unit will deal 150% more damage for 20 seconds, but 150% of damage it receives will be additionally dealt to own units in 15 metres radius. Reusable after 20 seconds. Description: A good spell to be cast on powerful units like Overlord or Death Ray, but only when they're on their own. After using it, don't come close to the unit under buffed by the spell for 20 seconds, or you'll get to now it's negative effects. |
Plague
Type: Spell Rarity: Rare Charges: 2 Orbs: Power: 150 Mass Epidemic - infect each of up to 5 enemy or own units with a parasite that deals 100 damage every second. After 4 seconds, the parasites move to a next target available in 25 metres range. Each parasite can deal damage to up to 4 own or enemy units. The parasites disappear if they don't find a target in their range. Reusable after 30 seconds. Description: It costs 150 Power and is very risky - for two reasons. Firstly, it can harm your units, if you're not careful enoughi. Secondly, even if only opponent's units are in the range, they can quickly separate the infected ones from the rest, causing the parasites to disappear quickly, before using even a half of their potential. A very godd spell in PvE, not recommended for PvP. |
Altar of Chaos
Type: Structure Rarity: Rare Charges: 1 Orbs: Power: 250 Defense: 4482 Mass Destruction - activate to place an infernal bomb on the battlefield, that explodes after 10 seconds, dealing 1500 damage to enemy and own units in 25 metres radius of its target, up to 9000 in total. Only one bomb can be placed on the map at any given time. Can't be blocked by blocking abilities. Self-Abandonment - player's units can be sent to Altar of Chaos to be sacrificied. Their life points are stored. Up to 8000 points can be stored. 300% of collected points will be dealt as additional damage, when the bomb explodes. Units can't be sacrificied after placing the bomb on the battlefield. Description: Another building that's very good in PvE, which I don't recommend using in PvP. 10 seconds between setting up the bomb and its explosion is just enough for the enemy to run away. The enemies in PvE rather won't escape death if you use the powerful ability of Altar of Chaos, making it even stronger with Self-Abandonment. |
Shadow Worm
Type: Creature Rarity: Ultra Rare Charges: 1 Orbs: Power: 250 Attack: 4000 Defense: 3000 Weapon type: L Size: XL Nether Bolt - every 3 seconds unit hurls an infernal missile, that deals 400 damage to enemies in 10 metres radius of its target, up to 600 in total. Knocks back small and medium units. Mass Disintegration - disintegrates up to 5 units at once. During this process they are paralyzed and can't be attacked by other creatures. If disintegration is interrupted the target will be freed with no damage. Spell immobilizes Shadow Worm and receives more damage the more targets it's disintegrating. Lasts until deactivated. Earth Dive - when moving, unit receives 50% less damage and lnocks back small and medium creatures, dealing additionally 250 damage to enemies in a given area, up to 1000 in total. Only affects ground targets. Description: A very good unit, both in PvP and PvE. It deals a lot of damage and has an ability to diisintegrate units, that will drive your opponent mad, after their expensice creature disappears into thin air. Small and medium creatures mean nothing to Shadow Worm, as it thrusts them aside while moving. It can be considered better than Overlorda, though it's rarer. |
Voidstorm
Type: Spell Rarity: Uncommon Charges: 1 Orbs: Power: 150 Total Destruction - each player's Void Power is changed into an enormous damage potential. 850% of a current Power in a player's Void is dealt as damage and split amongst all units in the game. Affectes every player. Reusable after 30 seconds. Description: A card used to wipe the battlefield of both your and enemy's units. Personally, I only see senese in such an action in a situation when you don't summon any units, storing the Power for later on while the enemy has summoned many creatures. |