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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Additional Info - Dictionary | Additional Info BattleForge Guide

Last update: 11 May 2016

BFP - stands for BattleForge Points. It's a virtual currency that you can buy boosters and cards for on other players' auctions. When registering your account, you get 3000 BFP, later you can buy for the price of 20 dollars = 2000 points.

Booster - a set of 8 cards to be uses in the game.

Charge - a unit's ability that allows it to run towards an enemy and deal more damage to them.

Charges - determines the amount of times a card can be used before cooldown starts.

Cooldown - the time a card is unavailable, even though you meet the requirements to use it; the time in which a cards "charges up".

Daze - the moment of 15 seconds after summoning a unit, in which the units has a half of its life points and can't use its special abilities, only occurs when the unit is summoned far away from an Orb/Power Well.

Deck - your set of cards.

Power - next to the Orbs, the basic criterium for playing cards. Every card has a set Power Cost, that is substracted from the general pool, when you play it. When the unit dies, 90% of the Power spent on its summoning gradually returns to the pool.

Forge - a place in which you can test your cards with (nearly) no restrictions, without needing to build Monuments or Power Wells. You can summon enemies from a designated menu for your tests. You are in Forge when you start the game, from there you can enter PvE or PvP.

Loot - a reward for finishing a scenario/winning a battle.

Monument - one of the two basic structures in the game (next to the Power Well). Every Monument gives you one Orb of a chosen color. Monuments can only be built in designated spots on a map.

Orb - along with Power, the basic criterium for playing cards. Every card requires a specified amount of Orbs of some color. For example, a card can require three red Orbs or one green Orb and one of any color.

Power Well - one of the two basic structures in the game (along the Orb). It supplies you with Power, needed for summoning creatures and buildings and casting spells.

Pure Deck - a deck of only one color, as opposed to a Splash Deck.

PvE (Player versus Environment) - a game against units controlled by artificial intelligence.

PvP (Player versus Player) - a battle with another player. In PvP you can play a one-on-one or two-on-two game.

Siege - a unit's ability to deal x% more damage to structures.

Splash deck - a mixed deck, comprised of cards of different colors See also: Pure Deck.

Swift - a units ability to move at high speed.

Tier - you will encounter this word often in the game. Tier descrives how many Orbs are needed to play a card. For example, a Tier 2 (t2) card needs two Orbs (of some color).

Tome - a set of 6 boosters, meaning 48 cards. Tome costs less than 6 boosters bought separately.

Upgrade - an improvement that gives a card more attack, increases the number of its life points or gives it new abilities. After each upgrade, you can, add a Charge Upgrade, that increases the number of Charges (an expression explained above).

Void - a place, where 90% of the cost of each card's usage is transfered, when a unit/building/spell is killed/destroyed/cast. From there, gradually, the Power spills to your pool.

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