Cards list - Shadow - part 3 | Cards list BattleForge Guide
Last update: 11 May 2016
Portal Nexus
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1500 Teleport Station - activat to build a teleport station near own ground unit. When the station is ready, player's creatures can enter it or the portal to teleport between these two spots. Only one teleport station can be built. The ability can't be blocked with spells. Exsplosive Death - if the teleport station is destroyed it will also cause the portal to explode, dealing 3000 damage to both units enemy and friendly units in 20 metres radius, up to 12000 in total. Knocks back small and medium units. Description: It's not expensive and allows for a very quick transportation of units. Unfortunately, after the station is destroyed, the portal harms you much more than the enemy (and they will make sure of it), so you should place this building outside of your base for it not to backfire. |
Shadow Phoenix
Type: Creature Rarity: Uncommon Charges: 3 Orbs: Power: 100 Attack: 1500 Defense: 645 Weapon type: Special Size: L Crashdive - unit begins a powerful suicide attack, that deals 500 damage to enemies in 25 metres radius of its target, up to 2000. Shadow Phoenix dies in this attack. Knocks back small and medium units. Only affects ground targets. Reincarnation - when unit dies in Crashdive, it mary rise like a phoenix from the ashes. It has to collect 2000 life points from corpses in 25 metres radius in 3 seconds after the death, for it to resurrect. Description: A very good unit for clearing the battlefield of all sorts of lesser units (mainly ones with less than 500 life points). Works great in combination with Embalmer's Shrine ability, which makes Reincarnation easier by increasing the number of life points gained from dead bodies. |
Resource Booster
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1500 Power Flow - owned Power Wells in 20 metres range produce 33% more Power, but exhaust 115% faster than before. Description: A good card for short battles, forces Power Wells to produce morei Power, but making them exhaust quicker. Cast it when you want to end the match as fast as possible and aggressively harass the enemy. Howver, if the Power Wells run dry, the situation starts looking bad. |
Ripper
Type: Creature Rarity: Common Charges: 5x6 Orbs: Power: 70 Attack: 720 Defense: 660 Weapon type: S Size: S Cannibalize - unit uses nearby corpses to regenerate 10 life points every second. Description: Good against small units, against which it has a damage bonus. It's hard to take down, thanks to Cannibalize, which allows Ripper to regenerate life points after each fight. |
Shadow Mage
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 50 Attack: 960 Defense: 560 Weapon type: Special Size: M Soulborn - every 4 seconds unit shoots a missile of dark energy, that deals 230 damage to enemies in 10 metres radius of its target, up to 345 in total. Each shot decreases Shadow Mage's life poins number by 130. Unit will stop attacking when it's life is below 130 points. Sacrifice - activate to sacrifice own unit and transef its life points to Shadow Mage. Reusable after 15 seconds. Description: For a unit costing 50 Power, Shadow Mage deals very much damage and does so to multiple targets. As with all ranged attackers, you shouldn't place them close to each other, so the opponent won't cas the upgraded Eruption and wipe them (the same applies to any multiple targets attacks, actually). |
Shrine of Greed
Type: Structure Rarity: Rare Charges: 1 Orbs: Power: 100 Defense: 1400 Gimme Power! - activate to immediately transfer 30% of own and ally's Void Power into the Power pool. The Power from Void will not be refunded for 40 seconds after this. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds. Description: The second Orb and 100 Power (a lot, for Shadow) for a not entirely reliable building - no deal in PvP. It works really well in cooperative scenarios, though, where and your friend (even playing a deck of a different color) can get a pretty big boost after using Gimme Power! To be used mainly at the early stage of a game, as later on you will have more than enough Power, and only be held back by cooldowns. |
Stone of Torment
Type: Structure Rarity: Common Charges: 4 Orbs: Power: 90 Defense: 1500 Tormenting - a bad aura that deals 40 damage every second to enemy and own units in 20 metres radius. Malicious Joy - every 6 seconds stucture teleports the most remote enemy unit in 40 metres radius to itself. Description: One of the Shadow cards that really irritate enemies. A unit that enters the area of the tower's effect will find it difficult to leave, until... it's dead. You have to be careful with Stone of Torment though since it also deals damage to your units in 20 metres radius. |
Corpse Explosion
Type: Spell Rarity: Uncommon Charges: 4 Orbs: Power: 100 Explosive Bodies - gathers up to 2000 life points from corpses in 25 metres radius, to create a great ball that explodes after 3 seconds, dealing the maximum life points number the dead units had, as an area damage, to both enemy and own creatures. Up to 33% of this damage can be received by one targetl. Only affects ground targets. Knocks back small and medium units. Immediately reusable. Description: A vert strong spell, you can use it when you've lost many units in an area with enemies' corpses as well. It costs quite a lot but used well, can deprive the enemy of units they paid much more than 100 Power for. |