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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Cards list - Shadow - part 5 | Cards list BattleForge Guide

Last update: 11 May 2016

Unholy Power

Type: Spell

Rarity: Common

Charges: 3

Orbs: 1 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Power-up - target playe's units gainst 1700 more attack, which will slowly decrease or can be used to improve the unit's performance. As long as the extra attack lasts, unit deals 50% more damage and receives 50% less. Lasts 20 seconds. Reusable after 10 seconds.

Description: A very good Spell, despite its high cost. Good for splash decks. Worth casting on stronger units, like Harvester. It will hel you to win some seemingly hopeless fights.

Type: Spell - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Undead Army

Type: Spell

Rarity: Common

Charges: 4

Orbs: 2 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Revive - collects corpses in 25 metres radius, to summon up to 3 squads of Skeleton Warriors with the Unholy Armor effect active. One squad requires collecting 600 life points. Summoned unit has the same upgrade level as the Spell itslef. Reusable after 20 seconds.

Description: It's only worth your Power when you are sure that there are dead units in the area that had more than 1800 life points. You also have to remember, that the summoned units will die after 20 seconds, making Undead Army a card for critical moments only, when you're in real need of stopping your enemy. Embalmers's Shrine will surely help you gather the needed life points.

Type: Creature - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Harvester

Type: Creature

Rarity: Ultra Rare

Charges: 1

Orbs: 3 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 300 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 300

Attack: 2700

Defense: 2800

Weapon type: Special

Size: XL

4 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughSummon Skeletons - activate to summon a squad of Skeleton Warriors with the Unholy Armor effect active. To do this, Harvester has to collect 2000 life points from corpses. Skeleton Warriors have the same upgrade level as the unit. Reusable after 30 seconds.

5 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughCorpse Gathering - gather energy, equal to their former maximun life points number, from nearby corpses to allow for summoning Skeleton Warriors.

Description: Waiting for 300 Power is long and quite risky but when Harvester appears on a battlefield, it will be a true menace - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughSiege - unit deals 50% more damage against structures.

Description: Waiting for 300 Power is long and quite risky but when Harvester appears on a battlefield, it will be a true menace. This is the only XL creature at the 2nd Orb, so it has no worthy opponents in one-on-one fight. It also has a free ability, allowing you, after gathering enough life points from corpses (Embalmer's Shrine will be very helpful) to summon skeletons that live for 20 seconds. They also can, thanks to their sturdiness, irritate your enemy. As I mentioned before, the unit's cost is its big disadvantage, making it not always worth summoning. Works wonders in combination with Unholy Power.

Type: Spell - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Aura of Corruption

Type: Spell

Rarity: Rare

Charges: 2

Orbs: 6 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Mischievous Aura - requires 4 seconds to create a destructive aura with a 30 metres radius where cards played will be rejected. Each rejected card deals five times their Power Cost multiplied byt the number of required Orbs as damage to enemy and friendly units. Lasts for 40 seconds. Reusable after 40 seconds.

Description: Spell useful in critical moments, when, for example, the enemy has beat you to building Orbs and you have no way of hindering his victory. You don't summon units in such a situation but rather waith for enough Power and use Aura of Corruption in the area where the opponent's main forces reside, and then cast cards there (requiring as many Orbs as you have built), dealing a lot of damage to them (the cards don't appear in the game, though).

Type: Structure - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Altar of Nihil

Type: Structure

Rarity: Rare

Charges: 1

Orbs: 7 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough8 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 80 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 80

Defense: 1600

Description: A good and too expensive structure, but its use is very risky beacause you too dont get your 90% Power back to Void when your unit dies - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughNihilation - activate to prevent all player from getting Void Power refunds for 20 seconds. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds.

Description: A good and too expensive structure, but its use is very risky beacause you too don't get your 90% Power back to Void when your unit dies. Can be used, for example, just before destroying the enemy's building or when you're sure you're going to kill enemy units and lose yours.

Type: Creature - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Ashbone Pyro

Type: Creature

Rarity: Rare

Charges: 3

Orbs: 9 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough10 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Attack: 1400

Defense: 1500

Weapon type: Special

Size: L

11 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughNightfire Jet - unit casts inferna; flames, dealing 70 damage every second.

12 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughInstability - loses 50 life points every 2 seconds.

13 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughLife Stealer - 30% damage dealt by unit will be added to its life points

Description: When its not attacking it loses life points and dies after a while - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughSiege - unit deals 50% more damage against structures.

Description: When it's not attacking it loses life points and dies after a while. But thanks to Life Stealer, it regenerates its life partially when in battle - this works even better when the Pyro attacks buildings, since it has a 50% bonus to damage against them. A unit used mainly against structures.

Type: Creature - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Mutating Frenzy

Type: Creature

Rarity: Common

Charges: 3

Orbs: 14 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough15 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 1630

Defense: 1900

Weapon type: XL

Size: L

Description: Relatively cheap, strong and durable with a bonus agaisnt extra large creatures (useful when the enemy summons, for example, a Juggernauta) - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughDeathwish - unit constantly deals 25% more damage, but loses 30 life points every 2 seconds at the same time. Reusable after 10 seconds.

Description: Relatively cheap, strong and durable with a bonus agaisnt extra large creatures (useful when the enemy summons, for example, a Juggernauta). Also has an ability that permanently increases its attack - works best with healing spells, like Blood Healing.

Type: Creature - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Fallen Skyelf

Type: Creature

Rarity: Rare

Charges: 2

Orbs: 16 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough17 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Attack: 1400

Defense: 780

Weapon type: L

Size: L

18 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughInfernal Blade - every 2 seconds unit casts a lance of infernal power, dealing 100 damage to enemies in 5 metres radius of its target, up to 150 in total.

Description: A not-too-strong unit for the third Orb, but it has an important advantage over creatures without ranged attacks - it can fly - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and WalkthroughVisions of Despair - significantly weakens enemy's unit. The target receives 150% more damage for 10 seconds. Spell will be interrupted if the caster is knocked back or the target leaves its range. If the target is still alive after the spell ends, it will be entirely healed. Reusable after 30 seconds.

Description: A not-too-strong unit for the third Orb, but it has an important advantage over creatures without ranged attacks - it can fly. A relatively low life points outpot makes it easy to kill the Skyelf. It also has an ability that fits very well into the Shadow deck: it's very risky. When you use it on an already wounded enemy and don't manage to kill them, the fight will become even more difficult beacuse the creature will be fully healed, putting you in quite a tough situation.

19 - Cards list - Shadow - part 5 - Cards list - BattleForge - Game Guide and Walkthrough
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