Cards list - Frost - part 3 | Cards list BattleForge Guide
Last update: 11 May 2016
War Eagle
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 100 Attack: 1350 Defense: 650 Weapon type: M Size: L Screech - every 3 seconds unit emits a piercing screech, that deals 170 damage to enemies in 5 metres radius, up to 250 in total. Only affects ground units. Sonic Scream - activate to fill a cone-shaped area with sonic waves, that deal 500 damage to enemies there, up to 900 in total. Knocks back small and medium units. Only affects ground units. Reusable after 10 seconds (Power Cost: 60). Description: A very strong unit for the second Orb, destroying everything that moves on the ground - either with its basic attack or ability. War Eagle's disadvantes are its realtively low life points outpot and an inability to attack flying units. Essential in PvE, in PvP, better enemies know how to get rid of it quickly. |
Juice Tank
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1550 The Juice Must Flow - player's Power Wells in 20 metres radius use up 40% less Power, while producing the normal amount. Description: A card completely useless in PvP since matches end so quickly most of the time, that you won't run out ouf Power anyway. Now, PvE is a different thing - there, you can put it in your deck before a particularly long scenario. |
Cannon Tower
Type: Structure Rarity: Common Charges: 4 Orbs: Power: 70 Attack: 1380 Defense: 2000 Cannon - every 2 seconds tower shoots a cannon ball, dealing 140 damage to enemies in 8 metres radius of its target, up to 210 in total. Knocks back small units. Only affects ground targets. Description: Cannon Tower is a stronger kind of a turret that deals more damage and is tougher than the ones at the first Orb. It can be effectively used in multicolored decks Additionally it knocks back small units, significantly slowing them down. Its only disadvantage is an inability to attack flying rargets. |
Coldsnap
Type: Spell Rarity: Uncommon Charges: 4 Orbs: Power: 80 Area Freeze - freezes up to 5 enemies in 20 metres radius for 15 seconds. When the effect wears off, the targets are immune to freezing for 10 seconds. Reusable after 20 seconds. Description: An essential card in any Frost deck. For 80 Power you can turn enemies into ice and attack them throughout the spell's duration. A priceless card (and it's available in the basic deck), that will be appreciated by both owners of pure blue and multicolor decks. |
Kobold Laboratory
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1300 Mason Mastery - player's buildings in 25 metres radius only take 60% damage for 15 seconds. Reusable after 30 seconds (Power Cost: 40). Material Research - player's buildings in 25 metres radius have 100% lower costs of repair. Description: A useful card in PvE, for decks relying on towers defense - it allows you to repair them for free and increase their durability in the case of attack. Rather useless in PvP, because when you add the cost of summoning and the price for using the ability it sums up to quice a lot of power - too much. |
Skyelf Templar
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 100 Attack: 1350 Defense: 645 Weapon type: XL Size: L Sword of the Sky - every 2 seconds unit throws a lance of light, dealing 95 damage to enemies in 5 metres of its target, up to 140. Only affects air targets. High Guard - activate, to connect a unit with an allied building. Unit can't attack when active. Blessing of Light - Building, with which Skyelf Templar is connected gains Blessing of Light and regenerates 60 every second. Description: An essential unit in every Frost deck. In PvE the ability to "heal" buildings works great in a deck based on defense with towers. PvP players use this card to counter units such as Skyfire Drake or War Eagle that are hard to defend otherwise - Skyelf Templar will deal with them in a matter of seconds. |
Kobold Trick
Type: Spell Rarity: Common Charges: 4 Orbs: Power: 50 Repair Building - instantly repairs target building for 850. Reusable after 10 seconds. Description: Another vert important part of a Frost deck. Immedaiate building repair will be useful not only when you want to save your Orb but also to regenarate your towers, making it harder for enemy to destroy them. |
Area Ice Shield
Type: Spell Rarity: Rare Charges: 3 Orbs: Power: 80 Ice Shield - surrounds up to 3 player's units with an icey shield, that absorbs do 520 damage for 30 seconds. Reusable after 20 seconds. Description: A shield for three units for 80 Power? I like that! If you have a free slot in your deck, take it with no hesitation. |