Cards list - Nature - part 2 | Cards list
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Ensnaring Roots
Type: Spell Rarity: Uncommon Charges: 3 Orbs: Power: 60 Ensnare - cover a zone of 15 metres radius with roots, that tangle enemies. Affected units can't move but can still use ranged attack and abilities. Only affects ground units. Lasts 15 seconds. Reusable after 20 seconds. Description: A spell considered to be overpowered by some, because it affects weak units and powerful titans just the same. You only to have to root such a monster to the ground and attack ir from the distance to end its short, miserable life. | ![]() |
Surge of Light
Type: Spell Rarity: Common Charges: 5 Orbs: Power: 80 Healing Light - immediately heals player's units in 15 metres radius, regenrating up to 1000 life points in total. Immediately reusable. Description: The cheapest healing spell, an essential element of a green deck, both in PvP and PvE. It shoudln't be used to heal a single unit that costs less than 80 Power - it's better to summon a new one. | ![]() |
Fountain of Rebirth
Type: Structure Rarity: Uncommon Charges: 1 Orbs: Power: 100 Defense: 1300
Description: An interesting idea for an effect but it doesn't work well for a simple reason - it regenerates too few life points. It takes 100 Power from the pool, that can be used much better. | ![]() |
Mana Wing
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 60 Attack: 480 Defense: 210 Weapon type: S Size: M
Description: A weak unit, both life points and attack-wise, but it has one big advantage - it flies and does so as the only 1st Orb creature. It's not very expensive, so you can use it when the enemy has spent too much Power on units with no ranged attack - in such a situation you will be able to stop their army and probably harm their creatures. | ![]() |
Swiftclaw
Type: Creature Rarity: Uncommon Charges: 4 Orbs: Power: 80 Attack: 660 Defense: 510 Weapon type: M Size: M
Description: A fast unit with a not-bad damage capabilities, increased by activating the ability. Werebeasts can act as its alternative. | ![]() |
Hurricane
Type: Spell Rarity: Rare Charges: 2 Orbs: Power: 70 Blow them away! - casts 5 strong gusts of wind, that knock back small units every 3 seconds. It deals 10 damage to units in the target area, up to 100 in total. Reusable after 20 seconds. Description: Worth having to deal with enemy's Orb with no problems, during an assault on opponent's base, as their units are helplessly rolling on the ground. Useful in defending your own base as well - it allows you to build, for example, a defense tower. A spell similiar to Curse of Oink, but already available at the first Orb, it doesn't deal much damage and only affects small units. | ![]() |
Burrower
Type: Creature Rarity: Uncommon Charges: 4 Orbs: Power: 70 Attack: 820 Defense: 710 Weapon type: Special Size: M
Description: A cheap, fast and strong creature - especially against buildings. It's ability is also useful, preventing the opponent from shooting at you from a wall. After using it, walls will loose a lot of their durability - they will be down in a matter of seconds. | ![]() |
Ghostspears
Type: Creature Rarity: Common Charges: 5x6 Orbs: Power: 70 Attack: 900 Defense: 780 Weapon type: M Size: S
Description: Ghostspears are a better version of Spearmen with a much stronger attack and more life points. A very good units against medium creatures and, after changing a weapon, small ones as well. | ![]() |
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