Riddler trophies on Miagani Island (1-19) | Collectibles - Miagani Island Batman: AK Guide
Last update: 28 October 2019
On this page of our guide to Batman: Arkham Knight you will find exact locations of Riddler trophies (1-19) that can be obtained on Miagani Island. Trophies are one of secrets (collectibles) available in the game.
Trophy 1 [2648, 2710]
Required gadgets: -
Trophy walkthrough: The trophy can be found in a small room with a bed located under the bridge. You can get it without the need to use any gadgets.
Trophy 2 [2721, 2663]
Required gadgets: Batmobile
Trophy walkthrough: The trophy is located in a closed building near the water. Find a weakened fragment of one of the building's walls. Park the Batmobile at the nearby bridge so that you will see the weakened wall, then shoot at it. Now you can reach the room with the secret.
Trophy 3 [2794, 2774]
Required gadgets: Batmobile, EMP, voice synthesizer, batarang
Trophy walkthrough: The trophy is located inside the building and obtaining it is quite complicated. Start by finding a weakened wall leading to the room with the secret. Use the Batmobile to break it and go inside.
In the room you will find Riddler's robot. If it's your first encounter with the robot, then you must sneak up on him and use takedown on him. You will obtain a chip that allows you to give commands to the robots (additionally, you will have to use batarang on the question mark for the robot to be repaired). If you already have the chip, you can skip this step.
Position yourself on the upper ledge from which the whole room is visible. During the riddle you can't be seen by the robot (instead of completing your orders he would have focused on attacking you). Use the voice synthesizer on the robot and order him to stand near the barricade shown on the picture above.
Now pick the EMP from the inventory, turn right and send the charge towards the generator attached to the wall. It will activate it. Due to that, the large barricade will move left and ram the robot. Don't worry about it and use the batarang on the left question mark. The robot will be rebuilt. Again, use the voice synthesizer and order the robot to position itself on the right pressure plate in the fenced zone. Now you can take the trophy - it's under the generator.
Trophy 4 [2826, 2458]
Required gadgets: Batmobile, winch, batclaw
Trophy walkthrough: The trophy is located in a small cage on the roof. Obtaining access to it is hard. The cage is powered by a fuse box to which you must connect the Batmobile. It means that you must get the vehicle to the roofs. Go south from the secret and find the multi-level parking shown on the picture above. Enter the Batmobile and drive to the highest level of the parking.
There's a jump on the highest level of the parking. You must use it to reach the neighboring roof (help yourself with the afterburner). After that, position your vehicle in a way shown on the picture above. Use the winch from the distance and load the box (the Batmobile's engine RPM pointer must remain in the orange zone). Now all that's left is to capture the trophy with the claw.
Trophy 5 [2905, 2441]
Required gadgets: Batmobile
Trophy walkthrough: The trophy is inside the building. Examine the building in order to find a weakened part of the wall. Use Batmobile to destroy that wall and then glide into the room with the secret.
Trophy 6 [3057, 2383]
Required gadgets: Batmobile, winch
Trophy walkthrough: The trophy is located inside the ball which you must guide through a sort of a labyrinth and make it reach a hole located at the base of a metal construction. In order to complete this plan you must use Batmobile's winch. Start by attaching yourself to the left hook. Move the metal object left and the ball with the secret will drop to the hole shown on the picture above.
Next, move the metal object right. You must make the ball with the secret move to the right hole shown on the picture above.
Now, use the winch to attach yourself to the right interactive hook. Change the position of the new metal object so that the ball will drop to another hole shown on the picture. Finally, move the same object left and the ball will reach the last hole. You will be able to walk towards it and take the trophy.
Trophy 7 [3058, 2388]
Required gadgets: -
Trophy walkthrough: The trophy is located inside the building. Use detective mode to find a small weakened wall fragment. Fly towards that fragment from one of the higher viewpoints. Get through the wall and take the secret.
Trophy 8 [3157, 2470]
Required gadgets: -
Trophy walkthrough: Find the building with a Dang-Good Donuts neon. You must use the gliding option to fly through the giant donut shown on the picture above. It will give you access to the ledge with the trophy.
Trophy 9 [3042, 2437]
Required gadgets: batarang, batclaw
Trophy walkthrough: Reach the roof with a group of Riddler's robots. Start with attacking the green ones and ignoring the red robots. Once you eliminate the green robots, use batarang at the question mark. It will allow you to eliminate the remaining opponents. Finally, use the batclaw to take the trophy from the newly opened cage.
Trophy 10 [3281, 2464]
Required gadgets: -
Trophy walkthrough: The trophy is located inside the building. Find a weakened fragment of the wall in detective mode. Now glide towards that fragment from one of the higher viewpoints. Get through the wall and collect the secret.
Trophy 11 [3336, 2487]
Required gadgets: Batmobile, winch, Batmobile remote control or remote hacking device
Trophy walkthrough: The trophy is located inside the building. Find the interactive hook on one of the walls and put it out with Batmobile's winch. Now you can walk inside and take the secret. Walking out will be harder due to a defense turret that appeared nearby. You can destroy it with the vehicle (Batmobile remote control) or hack it (remote hacking device).
Trophy 12 [3099, 2602]
Required gadgets: batclaw
Trophy walkthrough: The trophy can be found inside the restaurant in which the game prologue took place. Get inside and use the batclaw to catch the secret found on the other side of the counter.
Trophy 13 [3159, 2707]
Required gadgets: Batmobile, winch
Trophy walkthrough: The trophy is inside the building. In order to gain access to it, you must use the Batmobile. Find the interactive hook and pull the large object with the winch. This will raise the large shop banner. Look up and use Batmobile's weaponry to destroy the newly uncovered weakened wall. Now you can reach the hole and walk to the room with the secret.
Trophy 14 [3219, 2640]
Required gadgets: grappling hook
Trophy walkthrough: You must examine the tunnels under the island. Use the grappling hook to get to the metal beams at the ceiling. Now find the balcony shown on the picture above and pull yourself there. The trophy can be found in the corner part of the balcony.
Trophy 15 [3299, 2584]
Required gadgets: -
Trophy walkthrough: The trophy is located on the small roof of the skyscraper. You can take it without using any gadgets.
Trophy 16 [3291, 2261]
Required gadgets: -
Trophy walkthrough: The trophy can be found inside an inactive wagon to which you can get through one of the open side doors (by gliding or using the grappling hook).
Trophy 17 [3332, 2676]
Required gadgets: -
Trophy walkthrough: The trophy is in a small room inside the building. Look around for the ventilation shaft shown on the picture above and use it to reach the secret.
Trophy 18 [3343, 2706]
Required gadgets: -
Trophy walkthrough: The trophy is located on the roof of one of the wagons on Grand Avenue station. You can take it without the necessity of activating any gadgets.
Trophy 19 [3428, 2598]
Required gadgets: -
Trophy walkthrough: The trophy is located at one of the higher floors of the large building. You will get in by gliding through the large glass fragment of the wall (fly there from a high viewpoint).