Riddler trophies on Founders' Island (1-16) | Collectibles - Founders' Island Batman: AK Guide
Last update: 28 October 2019
On this page of our guide to Batman: Arkham Knight you will find exact locations of Riddler trophies (1-16) that can be obtained on Founders' Island. Trophies are one of secrets (collectibles) available in the game.
Trophy 1 [1762, 1679]
Required gadgets: -
Trophy walkthrough: The trophy can be found in an easily accessible place on the top of the lighthouse. You can collect it without using any gadgets.
Trophy 2 [1965, 1477]
Required gadgets: -
Trophy walkthrough: The trophy is located inside the building at the water and it is protected by a weakened wall. Go to some high viewpoint and glide from there towards the wall to get through it. Inside you can collect the secret.
Trophy 3 [1973, 1510]
Required gadgets: Batmobile, winch, grappling hook, Batmobile remote control, line launcher
Trophy walkthrough: The trophy is in a small room to which access you can unlock only by using the Batmobile. Find the place with an interactive hook and attach your vehicle to it with the winch. Lower the metal curtain and drag yourself there with the grappling hook.
Start by positioning yourself on the green pressure plate. Then, activate Batmobile remote control and unplug the winch. Now, stand in the place shown on the picture above and use the line launcher. It will let Batman bypass all the red pressure plates and safely reach the opened cage with the secret.
Trophy 4 [1905, 1696]
Required gadgets: -
Trophy walkthrough: The trophy can be found inside the Trade House. Find the weakened wall on the left from the main entrance to the building. Glide towards it from some high roof and break through it.
Trophy 5 [1957, 1788]
Required gadgets: -
Trophy walkthrough: The trophy is located inside one of the ruined buildings at the water. You can take it without using any gadgets.
Trophy 6 [2067, 1673]
Required gadgets: Batmobile, winch, voice synthesizer, batclaw
Trophy walkthrough: You will be able to reach the trophy only after you destroy one of militia checkpoints. Find the generator in the territory with a roof and load it with Batmobile's winch (keep the engine RPM in the orange zone). It will uncover the corridor with one of Riddler's robots.
If you don't have the chip needed for controlling the robots, focus on other secrets for now. Sooner or later you will obtain it. If you have it, use voice synthesizer on the robot. Order the machine to go to the right pressure plate. Now you can use the batclaw to take the trophy from the right cage.
Trophy 7 [2157, 1676]
Required gadgets: grappling hook
Trophy walkthrough: Investigate the underground territories, more specifically the places with damaged Killinger sign. Use grappling hook to reach the upper ledge, there you will find the locked cage with the trophy and coordinates [2147,1492]. Open the world map and use the coordinates (they are displayed in the bottom right corner of the screen) to find the place which you must examine - it's a bridge between two skyscrapers, west from your current position. Once you reach the destination, stand on the pressure plate and wait for Riddler's speech.
Now you will have to complete a rather hard time trial - you must get back to the cage with the trophy in less than 30 seconds. When the time trial starts, jump from the edge of the building and dive. You must flatten out at the right moment to avoid hitting any obstacle or the ground. Fly straight for a bit and then turn left to get into the underground territories. Here you must turn right twice and use the grappling hook at the end to drag yourself to the ledge with the secret. If you won't make any mistakes, you will have around 5 remaining seconds when you get the trophy.
Trophy 8 [2240, 1093]
Required gadgets: -
Trophy walkthrough: Reach the large building skeleton with Gotham City Trains neon. The trophy can be found on one of the floors of the building, in an easily accessible place.
Trophy 9 [2256, 1332]
Required gadgets: -
Trophy walkthrough: The trophy can be found at the top of the skyscraper and you can get it without using any gadgets.
Trophy 10 [2216, 1467]
Required gadgets: Batmobile, forensic scanner, grappling hook
Trophy walkthrough: Find the glowing green button on the wall of one of the buildings, drive towards it in the Batmobile and activate the forensic scanner. Remain in combat mode and start following the green question marks appearing due to scanner's work. The question marks will lead you to the hatch at the ceiling. Leave the Batmobile, stand in the place shown on the picture above and use the grappling hook.
Once you reach the upper level, summon the Batmobile, activate the forensic scanner again and resume following the green question marks. They will lead you to a building with a round green mark on its wall. Use the cannon to shoot that spot. You will destroy the weakened wall. Now you can reach the trophy.
Trophy 11 [2368, 1430]
Required gadgets: voice synthesizer
Trophy walkthrough: The trophy is located in a small closed cage. In order to gain access to it you must "cooperate" with nearby Riddler's robot. If you meet the robot for the first time, you must sneak up on him and perform a takedown on him. By doing so you will obtain a chip that will allow you to give commands to the robots. If you already have the chip, then you can skip this step.
Position yourself outside of robot's sight (if you took him down, then use the batarang on the question mark to respawn it) and don't let him see you. Pick voice synthesizer from the inventory and mark the robot. Order the machine to position itself on the right pressure plate. Carefully get close to the left plate and stop Batman on it. Now you can turn towards the secret and catch it from distance with the batclaw.
Trophy 12 [2319, 1668]
Required gadgets: -
Trophy walkthrough: The trophy can be found under the giant metal ramp. You can obtain this secret without using any gadgets.
Trophy 13 [2177, 1839]
Required gadgets: Batmobile, winch, batarang, batclaw
Trophy walkthrough: The trophy can be found in the locked cage on the wall. Drive the Batmobile there and use the winch on the interactive hook. Pull out the plate with three question marks from the wall. Leave the Batmobile and use the batarangs to hit the question marks (press the batarang quick use button/key). After that you can get the trophy with batclaw.
Trophy 14 [2199, 1947]
Required gadgets: remote electrical charge, batarang, remote controlled batarang
Trophy walkthrough: Find the closed passage at the water which can be unlocked by using the remote electrical charge on the generator above the gate. Walk inside but don't rush to the trophy as there's a defense turret on the right. Use the batarang on the green question mark to roll out the blind.
After collecting the secret a group of Riddler's robots will appear in the neighboring room. You can't defeat them in direct battle as they have firearms. Instead, select the remote controlled batarang and aim it at the green question mark. Wait for the robots to be destroyed by a defense turret and use the remote controlled batarang again to roll out the blind. Finally, use the pulse to unlock the exit.
Trophy 15 [2252, 1813]
Required gadgets: -
Trophy walkthrough: The trophy is easily accessible. You will find it near the burning barrel and the mattress.
Trophy 16 [2504, 1401]
Required gadgets: Batmobile, winch, batclaw, Batmobile remote control
Trophy walkthrough: Find the interactive hook in the Batmobile, catch it with the winch and pull out the fragment of the wall. Enter the long corridor with the cage containing the trophy. Stand on the pressure plate and catch the trophy with the batclaw. This will activate a trap and you must act quickly to avoid being crushed. Activate Batmobile remote control and pull out the wall again with the winch.