Riddler trophies on Bleake Island (19-36) | Collectibles - Bleake Island Batman: AK Guide
Last update: 28 October 2019
On this page of our guide to Batman: Arkham Knight you will find exact locations of Riddler trophies (19-36) that can be obtained on Bleake Island. Trophies are one of secrets (collectibles) available in the game.
- Trophy 19 [1809, 2919]
- Trophy 20 [1568, 3185]
- Trophy 21 [1824, 3212]
- Trophy 22 [1975, 3001]
- Trophy 23 [2001, 3045]
- Trophy 24 [2059, 2657]
- Trophy 25 [2050, 2730]
- Trophy 26 [2039, 2735]
- Trophy 27 [2198, 2779]
- Trophy 28 [2488, 2831]
- Trophy 29 [1304, 2030]
- Trophy 30 [1667, 2284]
- Trophy 31 [1634, 2306]
- Trophy 32 [1552, 2551]
- Trophy 33 [1647, 2777]
- Trophy 34 [1659, 2803]
- Trophy 35 [1707, 2768]
- Trophy 36 [2421, 3113]
Trophy 19 [1809, 2919]
Required gadgets: voice synthesizer, batclaw
Trophy walkthrough: The trophy can be found in a small cage attached to a building's wall. In order to gain access to it you must "cooperate" with Riddler's robot found nearby. If you meet the robot for the first time, you must sneak up on him and perform a takedown. By doing so you will obtain a chip that will allow you to give commands to the robot. If you already have the chip, you can skip this step.
Position yourself out of robot's view (if you performed a takedown, then use the batarang on the question mark to respawn the machine) and don't let him see you as after that he will focus only on attacking you. Pick the voice synthesizer from the inventory and mark the robot. Then order the machine to position itself on the right pressure plate. Carefully get close to the left plate and stop Batman there. Now you can turn towards the secret and capture it remotely with the batclaw.
Trophy 20 [1568, 3185]
Required gadgets: -
Trophy walkthrough: The trophy can be found in an easily accessible place under the bridge. It's in a chest near the sunbed and a TV.
Trophy 21 [1824, 3212]
Required gadgets: -
Trophy walkthrough: The trophy can be found at the bottom of the lighthouse. Once you get there, you must only find the small booth (you don't need to use any gadgets).
Trophy 22 [1975, 3001]
Required gadgets: Batmobile, winch, explosive gel
Trophy walkthrough: The trophy is in a large cage. Once you reach the destination, use Batmobile's winch on the interactive hook and drag the metal object from the cage. Leave the Batmobile, spray the explosive gel on the right side of the pulled object. Now, put the object back inside. Detonate the gel and the hot steam on the right side of the cage will disappear. Perform a slide while running (single press of the proper button/key) and you will get inside the cage from where you can take the secret.
Trophy 23 [2001, 3045]
Required gadgets: Batmobile, winch
Trophy walkthrough: The trophy is placed inside a ball located in an inaccessible labyrinth. You will have to use the Batmobile, more specifically its winch. Hold to the hook which is a launcher of some sort. Move back a bit in the Batmobile (not to the end) to prepare the launcher to work. Then, release the hook and the ball with the trophy will be thrown. It will reach the right exit from the labyrinth only if you used proper strength of the launcher. If you failed, then repeat the whole process and reduce or increase launcher's strength.
Trophy 24 [2059, 2657]
Required gadgets: batarang, Batmobile, winch, Batmobile remote control
Trophy walkthrough: The trophy can be found behind the bars. Once you get close to it, start with using the batarang on the left green question mark. Enter the newly unlocked territory as Batman. Use Batmobile remote control to capture the left hook with the winch. Pull out the large plate. Switch back to Batman and enter the middle territory. Again, use Batmobile remote control. This time use the winch on the right hook. As before, pull the plate and switch to Batman. Now you can take the secret. In order to leave the room you must repeat all the steps backwards.
Trophy 25 [2050, 2730]
Required gadgets: -
Trophy walkthrough: The trophy can be found in a room inside the tower. You will find it on the table and you can take it without using any gadgets.
Trophy 26 [2039, 2735]
Required gadgets: Batmobile, winch, afterburner
Trophy walkthrough: The cage with the trophy can be found on the top of the tower. There you will find written coordinates [3496, 2540]. Open the world map and use the coordinates (they will appear in the lower right corner of the screen) to find the place that you must investigate. It has been shown on the picture above and it is located in the southern part of Miagani Island. Get there in the Batmobile and find the interactive fuse box. You must connect the winch to it and load it. To do it, increase the engine RPM so that the pointer will remain in the orange zone.
Now you must complete a pretty hard time trial - you have 45 seconds to get back to the cage with the secret. Start driving the Batmobile, avoid any crashes and use afterburner (having the upgraded version is recommended). When you're more or less 200 meters from the destination, catapult Batman and glide towards the roof with the open cage. If you haven't made any mistakes, you will land on the roof with 5-10 seconds remaining.
Trophy 27 [2198, 2779]
Required gadgets: Batmobile, batclaw
Trophy walkthrough: Once you get to the destination, look around for a weakened part of the ceiling and use Batmobile's cannon to destroy it. Now you can leave the vehicle and pull the trophy to yourself with the batclaw.
Trophy 28 [2488, 2831]
Required gadgets: Batmobile, winch, batarang, batclaw
Trophy walkthrough: The trophy is in a cage on the wall. Start with using Batmobile's winch on the interactive generator. Quickly jump out of the vehicle and turn towards the board with the question marks. Throw batarangs when the dots of the question marks will appear near the circles lighted in green (you don't need to aim precisely, only press the key/button responsible for batarang quick throw). Correctly hitting five question marks in a single series will open the cage - once that happens, use the batclaw to get the secret.
Trophy 29 [1304, 2030]
Required gadgets: -
Trophy walkthrough: The trophy can be found in an easy accessible place at the top of the lighthouse. You can collect it without using any gadgets.
Trophy 30 [1667, 2284]
Required gadgets: -
Trophy walkthrough: The trophy can be found in the tunnels under the island. Reach the larger chamber and examine the rooms on the ground floor.
Trophy 31 [1634, 2306]
Required gadgets: -
Trophy walkthrough: The trophy can be found inside the building and is protected by a weakened wall. Jump from a higher viewpoint and glide towards the wall. Break through it.
Trophy 32 [1552, 2551]
Required gadgets: -
Trophy walkthrough: The trophy can be found inside the container hanged high above the ground, on a crane. Fly to the container from the side of the open door.
Trophy 33 [1647, 2777]
Required gadgets: Batmobile, batclaw
Trophy walkthrough: Park the Batmobile on the large pressure plate. During this riddle you must quickly hit the lighted up green question marks (with any cannon) before they are turned off again. Completing the whole sequence will open the cage with the trophy. Use the claw to get it.
Trophy 34 [1659, 2803]
Required gadgets: Batmobile, afterburner, winch, forensic scanner, batclaw
Trophy walkthrough: The riddle starts at a glowing button. Reaching it with the Batmobile is quite hard. You must get there through the neighboring roofs. Start in the place shown on the picture above - southeast from your current location, near the lighthouse. You must jump in the place where the path near the lighthouse ends (help yourself with the afterburner). You will land on the roof. Turn the Batmobile to the right and use the ramp to perform the second jump.
Carefully ride through the roofs (you can help yourself by switching to Batmobile's combat mode). Stop once you reach the place shown on the picture above. Use Batmobile's winch on the hook on the left from the glowing button. Go towards the hook and, when Batmobile will be in horizontal position, pull yourself to it. Now you can drive to the glowing button and activate the forensic scanner. Green question marks will start appearing nearby.
Almost immediately after starting following the question marks you must jump down from the upper ledge. Slowly move forward through some small tunnels. The question marks will lead you to the round green sign under the bridge. Shoot it to destroy part of the bridge. Now leave the Batmobile and catch the trophy with the batclaw.
Trophy 35 [1707, 2768]
Required gadgets: -
Trophy walkthrough: The trophy can be found inside the building. To reach it, you must find the small hole in the wall through which Batman can get inside.
Trophy 36 [2421, 3113]
Required gadgets: Batmobile, winch
Trophy walkthrough: Search for the locomotive standing on the rails at the back of Falcone Shipping. Drive there in the Batmobile, use the winch on the hook of the locomotive and move the large machine. This will uncover the entrance to the ventilation shaft in the ground. Inside it you will find the trophy.