Riddler trophies in the Stagg Airships (11-21) | Collectibles - Stagg Airships Batman: AK Guide
Last update: 28 October 2019
On this page of our guide to Batman: Arkham Knight you will find exact locations of Riddler trophies (11-21) that can be obtained on board Stagg Airships. Trophies are one of secrets (collectibles) available in the game.
Trophy 11
Required gadgets: remote hacking device, batarang
Trophy walkthrough: Explore the Northern room in the lab and hack into the panel, using the remote hacking device (the password is BAMBOO). In here, you need to cooperate with the captive monkey - as you walk to the left and to the right, it will follow Batman. Additionally, you need to use batarangs to hit the question marks and manipulate the barriers. First off, help the animal reach the left pressure plate and, under the time pressure, onto the right one. You can now collect the trophy from the nearby cage.
Trophy 12
Required gadgets: remote hacking device, batarang, batclaw
Trophy walkthrough: Explore the right side of the lab and hack into the panel, using the remote hacking device (the password is SIMIAN). Here, you need to "cooperate" with the captive monkey - as you go left and right, you make it follow Batman. The animal needs to reach the pressure plate and to clear the way for it, use the batarangs on the green question mark. After you solve the riddle, grab the trophy under the ceiling, using the batclaw .
Trophy 13
Required gadgets: remote hacking device, batarang, batclaw
Trophy walkthrough: Explore the lower level of the Eastern part of the biomedical engineering lab. Here, you find a panel that you need to hack into, using the remote hacking device (the password is CHIMPANZEE). You need to "cooperate" here with two lab monkeys - by walking left and right, you make them follow Batman. Additionally, you need to use batarangs to hit the question mark and manipulate barriers. The chimps need to stand in the positions shown in the above screenshot - block the barriers on the left to prevent them from following Batman to the left. You can now use the batclaw on the trophy under the ceiling.
Trophy 14
Required gadgets: voice synthesizer
Trophy walkthrough: The trophy is in the North-Eastern part of the biomedical engineering lab. Use the voice synthesizer on the reader to gain access.
Trophy 15
Required gadgets: freeze blast
Trophy walkthrough: The trophy is under the stairs in the Northern part of the biomedical engineering lab. To gain access, you need to use the freeze blast on the hot steam escape shown in the above screenshot.
Note - If you have not obtained the freeze blast yet, go to the Panessa Studios. To learn more, see the page entitled How to obtain Freeze Blast ?.
Trophy 16
Required gadgets: electrical charge
Trophy walkthrough: In the Southern part of the lab, find a venting shaft and enter it to get to the room with the collectible/ Here, you need to solve a simple puzzle - use the electrical charge to activate three generators here. This will open the cage with the trophy.
Trophy 17
Required gadgets: remote hacking device
Trophy walkthrough: Find the control panel in the South-Western part of the biomedical engineering lab and use the remote hacking device (the password is PRIMATES). Here, you need to "cooperate" with two lab monkeys - by waling left and right you make them follow Batman. Additionally, you need to use batarangs to hit the question mark and to manipulate the elevation of the barriers. The chimps need to stand in the positions shown in the above screenshot - lock the left-hand barriers to prevent them from following Batman to the left. You can now use the batclaw on the trophy on the wall.
Trophy 18
Required gadgets: -
Trophy walkthrough: The trophy is inside one of the cells in the quarantine zone. Find the computer in the Eastern part of the corridor and interact with it to open the cell with the collectible in it.
Trophy 19
Required gadgets: explosive gel, remote hacking device, grapple
Trophy walkthrough: Start Eastwards of the collectible. Spray explosive gel over the weakened wall and follow the narrow corridor into the Western room. To get to the trophy you will have to keep moving the containers under the ceiling, with the remote hacking device. Start by releasing the blockades on the containers. Then, tilt the airship to make them all move to the left. This will reveal the side passage shown in the screenshot - you need to use the grapple twice to make it over to the rooftop of the structure.
Now you only need to gain access to the second one of the manholes. Tilt the airship to make the containers move over to the spot where you have just been using the grapple. Block the container shown in the above screenshot in place and tilt the airship in the opposite direction. Only one container should move (the one that has not been blocked).
If everything went as planned, you will be able to use the other manhole and after you drop to a lower floor, and drop into the hole in the flooring. Thanks to this, you will get right next to the collectible.
Trophy 20
Required gadgets: voice synthesizer, remote hacking device
Trophy walkthrough: Reach the location with two turrets in the way. Select the voice synthesizer and use it on the reader on the left, shown inn the above screenshot. After the gate opens, use the remote hacking device to tilt the airship. The container from the side storage starts to move and ram into all of the turrets in its way.
You probably noticed that the container falls out of the airship. Leave the airship and glide towards the Northern shore of the Founders' Island. Here, find the smashed container and collect the trophy.
Trophy 21
Required gadgets: remote controlled batarang
Trophy walkthrough: Find the lever that opens the sluice and after you use it, stand on the pressure plate. Note the green question marks shown in the above screenshot, on board the Alpha airship. The aim of this riddle is to hit the right-most question mark, at the moment at which all of the question marks are active (when they turn green). For this, use the remote controlled batarang and thanks to the option to slow it down in mid-air, circle around the fifth question mark up until the right moment to hit it.