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Stellaris Guide

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Breakthrough technologies in Stellaris Stellaris guide, tips

Last update: 14 March 2019

While researching new technologies in Stellaris, you'll encounter research variants known as "rare technology". These technologies are characteristically marked in purple. If you notice a such technology, you should start researching it as soon as possible. Most of the time, they don't have any major influence on the growth of the empire, but is some cases, researching them can be especially important.

Remember that rare technologies usually open access to new sections of research in specific fields, so you can't ignore them. Depending on how much you base the strength of your empire on technology, you can use these technologies immediately after discovering or first develop other variations which will prove to be more useful during your game.

Below you will find a table containing all rare technologies available in the game.

Icon

Name / Category

Profits

Global research initiative - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Global research initiative

Physics

Edict: Map the Stars

Building: Research Institute

Orbital Sensor Arrays - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Orbital Sensor Arrays

Physics

Module:

Observatory

Quantum Destabilizer - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Quantum Destabilizer

Physics

Component:

Quantum Destabilizer

?

Capacitor Fields

Physics

Component:

Capacitor Fields

Zro Distillation - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Zro Distillation

Physics

Module: Navigator's Guild

Resource revealed: Zro

Hyperlane Mapping - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Hyperlane Mapping

Physics

Feature:

Hyperlane Mapping

Synchronized Defenses - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Synchronized Defenses

Physics

Module:

Synchronized Defenses

Planetary Shields - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Planetary Shields

Physics

Building:

Planetary Shield Generator

Sentient Combat Simulations - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Sentient Combat Simulations

Physics

Component:

Sentient Combat Computers

Manifest Destiny - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Manifest Destiny

Society

Border Range: +20%

Virtual Combat Simulations - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Virtual Combat Simulations

Society

Building:

Virtual Combat Arena

Selected Lineages - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Selected Lineages

Society

Policy:

Leader Enhancement - Selected Lineages

 

Targeted Gene Expressions

Society

Trait point: +1

Attachment: Xeno Cavalry

Morphogenetic Field Mastery - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Morphogenetic Field Mastery

Society

Army:

Xenomorph Army

Capacity Boosters - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Capacity Boosters

Society

Policy:

Leader Enhancement - Capacity Boosters

Gene Seed Purification - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Gene Seed Purification

Society

Army:

Gene Warrior Army

Gene Banks - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Gene Banks

Society

Attachment:

Clone Commandos

Synthetic Thought Patterns - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Synthetic Thought Patterns

Society

Edict Cost: -15%

Resettlement Cost: -10%

?

Will to Power

Society

Module: Orbital Mind Control Laser

Attachment: Commissar Squads

Droids - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Droids

Engineering

Army: Robotic Army

Buildable Pop: Droid

Corps of Engineers - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Corps of Engineers

Engineering

Military Station Cost: -15%

Military Station Health: +25%

Synthetic Personality Matrix - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Synthetic Personality Matrix

Engineering

Policy:

Leadership - Androids Allowed

Dangerous technologies

There are two technologies available in the game which are considered as dangerous. They are marked in red in the research tab. In reality there are no obstacles for developing these technologies and you should definitely use them. You don't need to fit your policy to the research if you don't want to, but it could be an interesting experiment.

Sentient AI

Icon

Area

Profits

Physics - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Physics

Research speed: +10%

Commentary: It is hard to consider this research as dangerous by looking on its profits. Increased speed of research can only make it easier to develop new technologies. The danger is related to the fact that developing this technology allow research that can discover new artificial forms of intelligence which can be used to manage ships and fill slots on planets.

Synthetics

Icon

Area

Profits

Engineering - Breakthrough technologies in Stellaris - Science - Stellaris Guide

Engineering

Army: Androids

Buildable Pop: Synthetic

Policy: Artificial Intelligence - Citizen Rights

Commentary: This technology can be actually dangerous. On one side using an army of androids can be very helpful early in the game. It is worth mentioning that thanks to this technology it is possible to add synthetic life forms to the group of voters. Later in the game it is possible that the ruler of the empire will be selected from the synthetic population. Using technology might have great impact on the happiness of your main race and other races inhabiting the empire. It depends on species, but an artificial intelligence controlling a nation usually won't be well received.

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