Front and Strategic Points | Steel Division 2 Steel Division 2 guide, tips
Last update: 20 August 2019
The dynamic front is a unique feature of Steel Division 2. This is a visual representation of the terrain that is under the control of your troops and is associated with several techniques. The front affects the control over the area and, consequently, determines which faction controls given strategic points. Capturing strategic points is an indicator of the victory of each game.
The front moves from the lower/upper border of the map. Almost every unit in your army will automatically move the front. Most of the units have their own area of influence and move the front and increases the monitored area. This happens automatically - you do not need to perform any special action or order anything.
- You will often see how the enemy front lines move towards your area but you won't be able to see the enemy units (like in forests). It informs you that the enemy is moving towards you. Moreover, it is possible to check whether there are any enemies nearby. If you suddenly gain large areas of terrain, it is a sign that the territory is free from enemies.
- Not all units broaden the control zone. Reconnaissance units and small armor-piercing squads do not broaden such zone. On the one hand you will not move the front using such units, but this gives you the opportunity to fly undetected into enemy territory.
- In addition, the more units you have in one place, the more "powerful" your control zone is. Sometimes it can happen that your troops suddenly move the front, but in the recently conquered territories there may still be some enemy infantry squads. From time to time the group is so strong that it will acquire a large territory between other groups of the enemy.
When the front line moves to the area with strategic points (symbol, flag), control over such a place comes automatically. The more points you control, the faster you achieve victory. It is necessary to leave at least 1-2 units at such points, especially if you are close to the enemy. Thus, you will not give back the territory you captured easily.
The front also affects the morale of the troops. If your units are on enemy territory, or cut off from your territory (although the control zone still opens), then they will earn suppression points faster (reducing their efficiency) and become more likely to surrender to enemy units. Units outside their territory or cut off from supplies will not be able to get rid of suppression/morale points.
Thus, even the strongest enemy troops can be subjected to your artillery and massive attacks as they are captured (they cannot fight or move) and / or forced to surrender. The tactics of surrounding is extremely efficient, but often hard to execute. You can let the enemy go deep into your territory, only to cut him off from the supply lines and defeat in the cut-off area. This will require fast tanks and mechanized infantry, which in the shortest possible time can surround the enemy.