Mission 7 - Sky Shield | Campaign - Legacy of the Void SC II: Legacy of the Void Guide
Last update: 11 May 2016
Location: Korhal
Main objectives:
- Secure 5 shy shield stabilizers.
Side objectives:
- Destroy 3 EMP scramblers
Reward for completing main objectives:
- 10 solarite.
Reward for completing side objectives:
- 15 solarite.
Gather all your troops and send them towards the first sky shield stabilizer [1] just after the mission starts. The defenses will be very weak, you should eliminate it quickly. Securing each building will provide you with 5 minutes of additional time for completing the mission. At the start of the mission, the time limit is 10 minutes. It means that you have 30 minutes in total to secure all five buildings (10 base minutes and a total of 20 minutes for four stabilizers), but only if you will do it in regular time intervals. Once secured, a stabilizer cannot be lost, so don't waste time on building any fortifications around it and don't leave units to protect it. Raynor men will appear after securing the first stabilizer. They will place a listening tower which will inform you about the incoming attacks. At the next stabilizers Raynor will be building towers and/or bunkers with crew.
Create more workers and few additional units in the base. The mission has a time limit, but it isn't so short for you to rush building the offensive. The map is swarming with enemies, but they are scattered in small groups. A large army will defeat them faster than you can notice. You will also find many resource containers on the map. While going towards the next stabilizers, look around and explore the side paths. This will allow you to build the army faster, and thus complete the mission quicker.
You will receive information about three EMP scramblers after gathering an army of around 15 units and moving them towards the next stabilizer ([2] or [3]). These buildings are destroying shields of nearby units. However, they are not resistant nor too well guarded, so you don't need to hurry with destroying them. When you do start attacking them, first get rid of the units supporting them and then take care of the buildings. It will be faster and cheaper as you will lose more units while destroying the building and ignoring its defenses than other way around.
In addition to the mission objectives and small enemy groups and fortifications, you will find two enemy bases [B1][B2] on the map. Destroying them is not required, but when you do it Raynor will build his bases there. The ally will start producing new units and attacking the enemy, which will make completing the mission much easier. Because of that, it is a good idea to secure the stabilizer [7], then destroy the [B1] enemy base, retreat, secure the stabilizer [8] and destroy the second base [B2]. Thanks to that, destroying the EMP scramblers and securing the two remaining stabilizers will be a piece of cake.
Enemy defense will become stronger after securing the second stabilizer. Infantry units will be reinforced with siege tanks, bunkers and aerial units. Because of that, your each next attack should be stronger than the previous one. It is best to create a new army whenever you send another one to battle. Position the new army in the entrance to the base and they will additionally serve as the defense. Base defense doesn't need to be large nor very varied because enemy attacks will be rare, weak and focusing always on the main entrance to your base. Just remember to have at least few stalkers or photon cannons nearby in case of an aerial attack.
No matter how much time remains, the mission will end when you secure the last stabilizer. You can use that for your advantage - keep gathering the army until around 5 minutes remain and start attacking only after that. This will allow you to calmly defeat the enemy and secure the building and to create a good enough army for completing that objective.
As for the base development, you can focus on whatever units you prefer. The enemy will have many infantry units, aerial support and buildings, so it is a good idea to train many melee fighting units accompanied by ranged fighting units. It is best to mix large numbers of zealots with few dark templars and support them with stalkers. Such army should deal with any threat.