Mission 14 - Templar's Charge | Campaign - Legacy of the Void SC II: Legacy of the Void Guide
Last update: 11 May 2016
Location: Revanscar
Main objectives:
- Destroy 3 power cores.
Side objectives:
- Destroy 2 hybrid stasis chambers.
Reward for completing main objectives:
- 15 solarite.
- Unlocking carrier, tempest units.
- Unlocking purifier beam, time stop, solar bombardment abilities.
Reward for completing side objectives:
- 20 solarite.
This mission has puzzle elements. Your base is on a platform. The platform is small, so you will have to administrate the space wisely. The platform is on a rail and it can be moved using the panel in the upper right corner of the screen, just under the resource state. The panel will be unavailable for the first 3 minutes of the game. Moving the platform is very important, as the resources in the starting point will deplete very quickly and you will have to exploit the other four [1-4]. In addition to that, there are many resource containers on the map, they will make completing the mission much easier. You will also find minerals hanging in the air, all you need to do is fly to them [5-7].
First, send one worker in order to gather all nearby containers. The others should mine the resources and quickly start exploring the gas sources. Send units to the left where they will find a small group of terran. Get rid of them.
Due to the limited space, you will have to build pylons on abandoned platforms where they will be easy targets for enemy ships. You can build turrets near them, but since they have small durability, it will not be profitable in long term. You can't depend on infantry, as their mobility will be limited on this map. Because of that, it is wise to focus only on building the fleet. When having to choose between void rays and carriers, focus on the latter. They are expensive and creating them takes long, but in larger group they will provide you with victory. You can support them with a small group of phoenixes, but these units, in difference to other two, cannot attack land targets.
Calmly gather resources in the starting location, build units and try to upgrade them. Due to the high cost of building the army, don't create more than 3 stargates. Gather all your forces near the platform, so that they will be able to protect it in case of enemy attack. Around the sixth minute of the game you will receive information about 2 hybrid stasis chambers [H1][H2] which must be destroyed. Wait for the enemy to attack the platform, repel the attack and then go towards [H1]. Both buildings are guarded by terran units, turrets and hybrids, so prepare for a hard battle.
Once you use all resources in the starting location, send your army to clean another one. First it will be point [1], then [2], [3] and finally [4], but if you prefer, the order can be [1][3][2][4]. There are enemies on each platform, so first get rid of all of them and then move the base. When gathering workers, move them to the center of the platform. The command rally all probes available in the panel has a disadvantage due to which the units can stand at the edge of the platform. After moving it some of them can be left behind and you will have to return for them.
You will uncover many resource containers while clearing the platforms. The containers can be taken only by land units. There is a simple solution to that. You must build one warp gate in the base. You will also need the deploy pylon ability. Clean the platform using the fleet, place a pylon on it, produce zealot and use him to gather all containers. You will pay the cost of training a unit, but the profit will be much greater than the cost. This method is also much less troublesome than constantly moving the platform with the base.
Deploy pylon can be also used if you don't want to focus only on building aerial units. Build a large base on the platform in the starting point. It should consist of turrets, warp gates, stargates and other buildings. You can additionally build few photon cannons on the moving platform, but it is to be used only for moving through the map and gathering resources. Create a small fleet. Whenever you will have to move the platform, send the fleet ahead. Destroy few enemy units, summon the pylon and create needed infantry units around it. Clean the area, summon the platform with the base and start mining. The advantage of this solution is cheaper and more varied army. Additionally, all power cores can be reached through the land, so these units will definitely be useful. The disadvantage is the necessity to disperse the base, as not all needed buildings will fit the moving platform. It will make defending the base much harder.
Once you gather large army, start attacking the power cores. Each of these buildings has defenses. The first [C1] is protected by hybrids and high level terran units.
Next power cores ([C2][C3]) are protected by terran bases. You don't have to destroy them, the main objective doesn't require that from you. So, if you want to complete the mission quickly, gather the army in point [2] and destroy the first power core [C1]. Then move the army to the platform with the base and the moving platform to point [8]. Destroy the enemy forces found there and go north. Keep getting through terran positions until you reach the second power core [C2]. From there go west, clean the position [4] and attack the third power core [C3]. West from it you will find a small base, but you can ignore it. Another option is destroying the second power core, returning to the platform with the base and moving it to point [4]. This will allow you to bypass some terran forces and complete the mission faster. Don't forget about first sending the fleet to get rid of at least some of enemy units.
The mission will end successfully after destroying the third building.