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South Park: The Stick of Truth Game Guide & Walkthrough by gamepressure.com

South Park: The Stick of Truth Game Guide & Walkthrough

Table of Contents

The party | Combat South Park: TSoT Guide

Last update: 11 May 2016

As you progress in the game, you will, ultimately, unlock six buddies that you can explore the town with. At any given moment, only one of your companions may be active. You can easily swap them outside of combat. If you swap during combat, this action will use up the companion's turn. Additionally, you can use the Buddy Command. Outside of combat, in certain places, you can have your buddy do something to cause an effect. And so, Butters can heal the wounded, Jimmy can use amenities for the disabled, Kenny can use his charms to lure the opponent into a trap and Stan can summon his dog to have it wet something (e.g. live wires). The only two characters that you cannot issue commands to are Cartman and Kyle, because they are kings and you take orders from them.

Each buddy has a special ability that he can use once per turn, without using up the ability attack or the melee attack. If you are not going to use a potion with your buddy, remember to use this ability always before you attack.

Butters

Butters the Paladin - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
Butters the Paladin

Butters is a paladin and you can easily say that he is one of the best companions. He deals lots of damage and, additionally, can heal for free, each turn. His downside is the low amount of PP so, to use his abilities to their fullest potential, you are going to need a lot of potions that regenerate PP. Still, even while attacking with the regular attack, he can deal considerable damage. He deals holy damage, which may be the key to succeeding, in some fights.

Natural Born Victim - Butters has twice as high probability factor of being attacked by the opponents. This is a passive ability.

Healing Touch - Butters can heal you. It is the free ability, it does not end the turn so, you can sue it and attack afterwards. Remember that using this ability makes it impossible to drink a potion.

Hammer of Justice - a strong attack connected with pissing the opponent off (he will not be using his abilities).

Hammer of Storms- an AoE attack against the opponent in the first row.

Professor Chaos - access to several additional, mainly shock abilities, which you will be choosing at random with the spinning wheel. From this wheel, you can access a strong attack against one target, several AoE attacks and a shield on Butters and his allies, which heals damage to the attacking opponent.

Kenny

Princess Kenny - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
Princess Kenny

Princess Kenny has useful AoE and can decrease the strength of the enemy attacks, every turn. Unfortunately, the damage that he deals with his weapon is quite low.

Immortality - when Kenny dies, you do not need to use the revive potion on him. After two turns, he will get up and return to the fight, with his health full. This is a passive ability.

Charm - Kenny causes Attack down effect on the enemy. Free ability.

Royal Kiss - it grosses out the opponent and deals considerable damage.

Furry Friends- very good AoE damage.

Unicorn Stampede- a QTE, after which Kenny deals damage to one row of opponents. You need to watch out because, if you make a mistake, while pressing the buttons, the unicorn will trample Kenny and kill him. Of course, he will revive, after a while.

Stan

Stan the warrior - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
Stan the warrior

A warrior. Quite good AoE damage and a decent smash with the weapon. Has more health and PP than Butters. Yet the Paladin remains a better option, in spite of that.

Marked for Death - a free ability, Stan decreases the defense of one of the opponents.

Discus of Might- a discus throw towards the opponent. Then, it rebounds and hits a random opponent. Useful against multiple weak enemies and zombies, which may rise from the dead after a while.

Whirlwind Slash - a strong attack, combined with weaker attacks against the opponents above and below the main target.

The Way of the Sword- a very strong attack against one target.

Jimmy

Jimmy the Bard - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
Jimmy the Bard

Jimmy is a bard, who is useful mainly for maximizing on the damage dealt by the player, because he himself is not capable of doing much. Probably, you will be using him the least of the available buddies, unless you need a constant flow of PP for your character. Useful from the perspective of the warrior.

Power Chord- a free ability, restores 6 PP, yours and Jimmy's;

Song of Buffness - increases damage dealt by the party and decreases the damage dealt by the opponents;

Lullabye - a mass putting of the opponents to sleep. The duration of the sleep depends on how well you did, while casting the spell. An opponent that you hit once, wakes up. Sometimes it is incredibly useful but, only several times throughout the entire game, like e.g. while fighting cows, during the side quest for Jimmy.

Brown Note - Jimmy's only offensive ability but, very strong, in exchange for that. High damage coupled with the Defense Down effect to the opponents.

Kyle

Kyle, The Elf King - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
Kyle, The Elf King

The elf king with very strong abilities. As a matter of fact, his only downside is that you will be able to use him only during the last day of the game...

Rally - strengthens the melee attack and the ability attack. Free ability.

Summon Elemental - a strong, single attack with holy damage, against a single target.

Windstorm - AoE damage in a row.

Rain of Arrows - powerful AoE damage after successful attack (QTE). Even if you fail, damage is still decent.

Cartman

The Grand Wizard of the Kingdom of Kupa Keep - The party - South Park: The Stick of Truth - Game Guide and Walkthrough
The Grand Wizard of the Kingdom of Kupa Keep

The king of humans and a powerful wizard. Cartman deals powerful damage, but in general he is discernibly worse than Kyle. He dies fast, due to no armor and a low number of health points.

Magic Missile- a free, single hit against the opponent. Relatively weak.

Flame Strike - strikes, opponents in a row, with fire and sets them ablaze .

Burning Cloud- A powerful fire attack but, not as strong as Pyre Ball

Curse - shock damage to a single target. Very useful, while fighting against some bosses.

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