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South Park: The Stick of Truth Game Guide & Walkthrough by gamepressure.com

South Park: The Stick of Truth Game Guide & Walkthrough

Table of Contents

Call the Banners (3) Craig | Walkthrough South Park: TSoT Guide

Last update: 11 May 2016

Craig is missing - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
Craig is missing

At Craig's house you will learn that he has been put in detention at school. Head to KKK, to tell Cartman about this fact (make sure you have already recruited Tweek and Token). Cartman will come up with a plan of getting the thief out of his jail, but before doing that, he will introduce you to arcana of magic.

Learn how to cast spells - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
Learn how to cast spells

Cartman will teach you the Dragon Shout. In order to perform it, first hold down the right analogue stick (or hold the left mouse button). Next, use the left analogue stick (A and D on keyboard) to find the proper "frequency" by making the arrow point upward (note the intensity of the waves in the circle). Once you find it, cast the spell by moving the right analogue stick up or pressing the right mouse button. You have to successfully perform this action twice - first, on the dummy, then, on Kenny.

Having been introduced into the world of magic, you are now ready to rescue Craig. Kenny joins your team. You can only have one companion active at the same time, so by you choosing him you will put Butters aside, and the other way round. Note that you can switch them in combat, however, this costs your companion a turn - consider that before deciding to switch characters during combat.

It is time to rescue Craig, so head to the school.

At school you will fight a hall monitor, who is not a tough opponent - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough

At school you will fight a hall monitor, who is not a tough opponent. Once you defeat him you will get a message from Cartman that ginger hall monitors can bite and infect you, which you should avoid. Instead of traditional combat, try to win some next confrontations by making use of the environment. Head to the right. There, over the barricade, you will find two more gingers. Approach the fire and use the Dragon Shout to cause an explosion and eliminate them immediately. This time you do not have to meticulously modulate the spell as you did during training. You just need to stand next to the fire and suck in some air and then release it (push the right analogue stick down and up or click the left and right mouse button). The fire triggers the sprinkler over the gingers, as shown at the screenshot, while the explosion causes the speaker to fall down into a pool of water and electrocute the boys. Look out for this type of chain reactions during your entire stay at school.

Craig is in the commons, which, unfortunately, is closed - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough

Craig is in the commons, which, unfortunately, is closed. If you want to get inside, you will need the gold key, which is in the room locked with the silver key, which in turn, is in the room locked with the brass key. Another ginger on your way can be eliminated either by pulling a surprise down on his head (look at the screenshot) or by shooting at the telephone and pulling the chairs over on him. Press on.

Use Kenny to get the gate open for you - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
Use Kenny to get the gate open for you

You need your companion to open the gate. Select Kenny and use the Buddy Command tool to make him draw the guard's attention to himself. The randy guard will open the gate.

The group with the key - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
The group with the key

Shoot the board hanging over two gingers, in order to make the fight a lot easier. Now you have to fight the key bearer. He has a shield, so the basic attacks will be the best. Once you acquire the brass key, go back a little bit and open the locked door.

Time for some more chain reactions - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
Time for some more chain reactions

Shoot the cigarettes to combust fireworks, which will take down one of the gingers at the back. The other one stands under the pile of books which are laying at the desk. Shoot them to eliminate him. Then, you just need to use the Dragon Shout on the burning fireworks to cause an explosion that will neutralize the two gingers on the right. The way to the key stands open. Switch Kenny to Butters and use Buddy Command to make him heal the wounded fighter under the desk. Then, he will give you the silver key. Go back to Mackey's office and open it with the key. The gold key can be found on the shelf in the middle of the room. Shoot it, to finally earn the access to the commons.

Boss fight - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough
Boss fight

As you attempt to enter the commons, you are attacked by the Boss and two of his buddies. Above all, you must watch out for his cumulative abilities (casting a spell starts in one turn and ends with another), such as calling your parents. Always try to interrupt them with the Dragon Shout, which will additionally stun him. In the meantime try to quickly get rid of the other two. They are vulnerable to holy damage, so Butters will be most effective here. Do not forget to take the locker key from the fallen Boss. Using it you can open all closed lockers in the hall, so make sure to search them through before you enter the commons (the ones which can be open are marked with yellow). Finally, open the door. A cut-scene starts after which go back to the KKK.

Before the mission is over, you will learn a magic attack, Cup-A-Spell - Call the Banners part 3 Craig - Walkthrough - South Park: The Stick of Truth - Game Guide and Walkthrough

Before the mission is over, you will learn a magic attack, Cup-A-Spell. This is similar to the Shout, but you can use it from a distance. The training goes almost as the previous one, with one difference - this time to find the proper frequency you have to turn the arrow to the right. After the training, the mission ends.

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