Perks | Combat South Park: TSoT Guide
Last update: 11 May 2016
Each class has the same set of perks, which you can select in accordance with your own preferences. The perks can be unlocked by adding new friends to your Facebook friend list:
You receive the first perk for seven new friends;
2 for 12;
3 for 18;
4 for 25;
5 for 35;
6 for 45;
7 for 55;
8 for 70;
9 for 85;
10 for 100.
In the game, there are 20 perks,. you can have, in total, 100 friends so, you can unlock, in total, a half of them. Try to select them so that they match your abilities, weapons and buddies, as well as possible. In other words, if you base on the attacks with the Gross Out effect, for the most time (e.g. you have Kenny with you, or you are a warrior and make a constant use of Roshambo) you should take Dirty Fighting. If you have a good ranged weapon, take Marksman, etc. In general, I recommend that you focus on more defensive perks. As much as you can experience problems with survival, at the beginning of the game (you should have a lot of potions on you), later into the game, you will be finishing the majority of the battles, within several rounds. The Jew is the exception here, which should select things like Protect My Balls or the Fight or Flight, to max out on his damage. Also, what is very useful for everyone is the Second Wind, which brings the dead to life, with their health full.
Protect My Balls | You receive much less damage when you are critically wounded |
Griefer | Opponents deal less damage if they are pissed off |
Marksman | Stronger attacks with the ranged weapon |
Pyromaniac | Increased damage that you deal to opponents and less damage received |
Healing Wind | Magic attacks heal you, after being used |
Growing Boy | More health by 20% |
All Outta Bubble Gum | Healing with potions increases damage that you deal |
Fight or Flight | You deal much more damage, if you are critically wounded |
Bloodlust | Increased damage dealt to the opponents on fire and lower damage taken |
Power Bottom | You receive PP with each magic attack with your weapon |
Let It Slide | The duration of negative effects is shorter by one turn |
Sucker Punch | The first attack in the battle deals extra damage |
Brain Food | PP rises by two, whenever you heal yourself |
Dirty Fighting | Increased damage dealt to and taken from the grossed out opponents |
Counterfart | Counter with magic. Instead of pressing the standard attack, press the magical attack. It uses up mana, but it is stronger than the regular counter attack. |
Necessary Roughness | Increased damage to the stunned targets |
Mauler | Increased damage from melee weapons |
Apprentice | PP increased by 20% |
Second Wind | Revive potions resurrect your buddies with their health full |
Fart of War | Magical attacks, with weapons, deal increased damage |