Chapter 3 - Dangerous Grounds - p. 2 Sniper Guide
Last update: 11 May 2016
To the left, behind your hut, there should be one more individual (#11). Shoot him and move towards the rocks and the lighthouse built on this rocky slope. Jump from one rock to another, if needed, and climb higher.
[11]
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Be careful though, because you'll encounter on your way another mugger standing under some big tree or palm! (#12) Kill him using your silenced pistol, or your knife (by throwing it at him or stabbing him after sneaking to his back) and proceed further by climbing uphill laboriously.
Stay silent when closing to the lighthouse and be cautious - you'll see another thug standing at the base of the lighthouse and presenting to you his back (#13). Stab him with your knife (or throw it at him), or shoot him at his back with your silenced pistol. Walk up the stony stairway you'll see to the right.
[13]
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Behind the entrance to the lighthouse you'll see one more bandit - he's also presenting you his back and having a chat by phone with somebody (#14). Silently enter the lighthouse and kill him using your knife or pistol. Then climb higher using the stairs you'll find inside the lighthouse.
Another cut-scene starts when your character manages to get to the upper level of the lighthouse (#15). You'll see on it your sniper cutting the throat of the enemy and trying to teach him to fly.
[15]
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Once the cut-scene ends you'll be given an antimaterial rifle (without the silencer, of course), though, you'll have to use it soon against the enemy infantry. The game gives you a new task: locate enemy snipers. For the moment there are two snipers and they both are pointed with white dots on your screen. One of them is located on the church tower narrowly to your left (#16) - take a look at him using your optic sight and after a while the position of this first enemy sniper will be confirmed.
The second sniper stands on the upper level of white-red radio tower located to your right - also have a peek at him through your scope to confirm his location (#17).
[17]
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Now you'll be given a new order - to eliminate both enemy snipers. You have to shoot at them while there are jets (sent by HQ) flying above your head and this area - to mask the sound of the gunshot. These jets will fly above the lighthouse two times - when you're given the first command to shoot, take out the bad guy on the church tower to the left first (#18).
When jets are making the noise a second time, aim through the scope and kill the mugger on the radio tower to your right (#19).
[19]
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The last cutscene starts when both snipers are dead (#20). This cut-scene presents the meeting of some important bad guys, which takes place in the harbor village located under the lighthouse. Current task is to kill the drug dealer, but de facto you have to eliminate both VIPs: a man wearing civilian clothes (drug dealer, I think) and the military guy, some officer. At the same time Delta-3, a squad of elite allied commandos will attack the village.
But you won't be able to shoot dead both wrongdoers, because after a while Delta-3 will find themselves under the enemy's fire - there's one more sniper spawning on the edge of the precipice (your character turns his head to this direction right before the end of the cut-scene). (#21) You have to kill this sniper very quickly, otherwise this mission ends in failure. It also ends in failure earlier (before the cut-scene), if you decided to attack the bad guys in the village, even if you managed to eliminate both VIPs (the officer and the drug dealer). Well...
[21]
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After killing the sniper threatening Delta-3 you won't be able to shoot at both VIPs from your antimaterial rifle, because they'll get to the vehicles parked nearby and escape from the village (#22). This scenario ends after a moment.