Chapter 1 - One Shot, One Kill - p. 2 Sniper Guide
Last update: 11 May 2016
Finally you're on the sniping post where your spotter O'Neill waits for you (#13).
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From this position you have a nice overview on the refinery's installations located below (#14) - a meeting of several important bad guys is taking place there right now: general Vasquez from a local military regime meets with an American agent named Rodriguez. Your next task is to kill General Vasquez when you have a permission from your HQ to do this.
When you wait for this signal (which will be given via the radio by a voice of some nice lady), there shouldn't be any obstructions to start taking down silently these muggers who protect the meeting. However, shoot dead only these of them, who are taking positions on silos (#15), on wooden watch towers, or are patrolling the perimeter alone, off the beaten track and out of sight of others. Kill these individuals one after one, using your silenced sniper rifle. It's important to do this when the target is out of sight of others, as I said above, otherwise the rest of muggers will raise the alarm!
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When you finally have a "green light" for killing General Vasquez, take a look through your optic sight at the building with walls painted yellow. You'll see a figure of Vasquez in the window - aim at it (#16). You don't have to aim too precisely, at his head, for example.
A moment later pull a trigger (#17).
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When he's hit, he falls backwards because of the impetus of the bullet (#18). Unfortunately he'll survive by some miracle.
And then starts a cannonade - but not so fierce, if you've managed to kill most of the guards earlier. Now kill the rest of them, but pay attention and try not to hurt the civilians (workers) (#19).
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When the shootout dies down and the situation seems to be under your control, you have to use your rope ended with an anchor once again. Take a look upwards and hook the rope to the bough hanging over your head (marked with a red circle, of course) (#20).
Then rappel to the ground, to the refinery. There you can eventually pick up an assault rifle with ammunition of one of the dead enemy soldiers (#21) - this weapon should prove its usefulness in close combat situations which you'll encounter in these refinery installations. It seems that Vasquez has managed to escape from the meeting in his vehicle. He also took with him a hostage in the shape of agent Rodriguez whose cover was blown. You have to follow the fugitive's Hummer now, though there's no rush and you aren't able to catch him for the moment.
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So search the refinery if you want, eliminate the enemy remnants and collect the forfeits such as additional medkits. Then proceed towards the main gate (#22), the exit from this location.
Move towards the direction marked on your screen with white dots - after all you'll reach some fishing village (#23). Make your way through this village by finishing off all the bad guys who are trying to stop you. All that counts here is a good reflex and accuracy. In other words: the skills which you have to demonstrate in many other shooters and you surely already acquired when playing this type of games. There are some barrels in the village - you can shoot at them to cause the explosions and the death of the opponents running around them.
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If these thick shrubs, which are growing here, hinder you from perceiving the enemies, you can walk higher, onto the veranda of one of the local huts built on wooden stilts (#24).
Head for the pier, these wooden jetties located over the water - when you make your step on them you'll see a motor boat used by the last survivor (general Vasquez) for his escaping purposes (#25). He tries to escape with kidnapped Rodriguez, of course.
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You have no chances to stop this boat, even after shooting out at it the whole clip of your assault rifle (#26).