Chapter 13 - A Marksman At His Best - p. 2 Sniper Guide
Last update: 11 May 2016
Go crouch or prone and turn right, towards the village (#19). There are four bad guys waiting to be marked for your sniper.
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I'd propose to mark as first the guard standing on this big, metallic, white-red radio tower (#20).
The second in a line is a moron who should stand for a while under the chapel (there's a cross on the top of its roof) located to the left from the radio tower. You may have a little problem with marking him for Tyler, because this guy will move to the right after a while, but you should be able to see him and mark him when he's moving (#21).
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Lastly, you have to show your sniper the last two opponents, who will be talking each other for a while near some jeep located to the right. Don't press the left mouse button yet, wait until they spread out (#22). Then mark as first a guy walking to the right and then upstairs. A moment later point your binoculars at the last moron near the jeep and press the left mouse button. The order of marking these bad guys for your sniper is very important here, because if one of them is shot dead in the field of view of the others, then you'll be detected.
Tyler, who has been hiding to this moment on the right edge of the village, will run now towards the chapel. There he'll have a better shooting position to take an accurate shot at the most important target, which will appear soon on the arena. This target is Ernesto Salazar, a trusted advisor of general Vasquez. Your task now is to eliminate Ernesto Salazar. Tyler will enforce a judgement, you only have to mark a target for him. The HQ will inform you at any moment that Salazar, who is driving his jeep in a column of other military vehicles, is approaching the place where you both have prepared an ambush for him. When you finally see this column on the asphalted road (#23) to the left from the chapel, it's time to look through your binoculars at this highway.
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Ernesto Salazar, in other words - the target, is driving a jeep, that follows a Humvee, which is leading this column. Quickly show the target to your sniper (#24). When Salazar is dead it's time to flee from the area.
Turn left, get off of the bough and move towards some wooden platform. Kill two muggers standing on it - you can shoot at the explosive barrel located between them (#25). Afterward, run to their dead bodies - unfortunately you can't exchange your binoculars for an assault rifle of one of them.
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You can turn right on this wooden platform and take out a moron standing on the opposite platform (#26). Pay attention though, that your silenced pistol is designed for short ranges and you don't have to much ammo for your weapon too.
So instead of fighting with better armed opponents who follow you, I would suggest leaving the area as quickly as possible. Run across the wooden bridge, get to the barbed-wire entanglement located on the road and proceed uphill along the path running under the left rocky wall (#27).
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While you're not well equipped for carrying on an open fight here, you can do this by turning around for a while after crossing the bridge, hiding behind the nearby rocks and taking out several enemies located closer to you (#28). For example you can kill in this way a guy standing on the road and two other morons appearing on the wooden platform.
When walking along the aforementioned path you'll get to the next bridge - behind it you can see a checkpoint with wooden watch tower and several bad guys (#29). Go crouch or prone in order to remain undetected.
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You don't rather have a chance to win a fight against them - they present deadly accuracy and effectiveness. So instead of fighting with them I'd suggest crawling to the bridge and entering the water on its left side (#30).
Afterward, move along the route indicated by white dots displayed on your screen (#31).
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You'll get to the place on the other riverbank, near the checkpoint with a wooden tower spotted earlier (#32). Don't attack the guards, don't even look at their eyes ;-).
Just move further towards the white dot. After a while you'll get to the tunnel in which you have to place two satchel charges (#33), in order to block the way of those who alternatively pursue you. Quickly place two charges by pressing the F key in two points located over the white dots blinking blue on the screen.
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Don't wait 'until they'll explode, but proceed further and enter some caves. Walk through them by heading for the consecutive white dots. After exiting the caves and getting to the forking in the road (#34) take the left fork.
You'll get to the next cave in which you'll see the last two opponents in this mission (#35). Kill one of them and the second will be taken out by your sniper, Tyler, who is just nearby now. Alternatively you can shoot dead these two morons by yourself, if you're quick enough.
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Follow your companion leaving the cave and crossing the cat-walk which hangs over the chasm (#36).