Chapter 16 - Seek and Destroy Sniper Guide
Last update: 11 May 2016
Your first task in this last mission is to sneak to the sniping position - if you're detected by the enemies mission ends in failure. Draw your silenced pistol and move by a path marked on your screen with white dots. You'll get to some ruins and see one enemy standing near the entrance (#1). You can shoot him, or you can kill him using your knife.
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Proceed further as the white dots indicate. Stay alert all the time and move silently - it's best to go crouch. After a while you'll see several (3 or 4) bad guys standing in the ruins to the right (#2).
I'd suggest not attacking them when they stand close to each other - in this case often starts a shootout and a one short yelp of one of these muggers is enough to raise the alarm and to end this mission in failure. So better wait until they scatter and then hunt for them one by one (#3). Try to shoot at the head in order to quickly take out the target.
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Afterward, move cautiously to the place where they stood together and eliminate the next two morons - one wearing a helmet (he stands closer) and second wearing a red beret. The last of them can enter from left using the entrance you can see on my picture (#4) - kill him quickly.
Then move to where he came from, but stay alert. Behind this entrance you'll see another moron standing higher, on some ruins and presenting his back to you (#5). You may gun him down.
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Sneak silently to his dead body and turn right - on the scaffold you'll see another individual who seems to be a mental defective. If you were silent to this moment he shouldn't see or hear you and should still present to you his back (#6). Treat him with a bullet or throw a knife at him. Afterward go to this scaffold and turn left, in order to get to the next location.
Behind the entrance you'll see the stairs leading to another scaffold (#7).
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Use them to get upstairs silently and gun down a guy standing near the column a level below (#8). There may be one more terrorist walking amongst the ruins more to the left.
Go downstairs and move to the corpse lying under the column. Watch out, there may be one more mugger who may rush out from behind the ruins - kill him quickly! (#9)
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When standing near the dead bodies turn left for 90 degree and check if there is another moron visible behind the column, near the wall (#10).
Afterward proceed toward the white dot on your screen - behind these ruins there may be hiding one more bandit. Shoot him before he kills you (#11). As you can notice, even when he spotted me, he didn't manage to raise the alarm and I was able to continue my mission.
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Pass the corpse of this moron and use these stony stairs marked with white dot (#12) to get a level higher.
On the stairs, near these stony sculptures on both sides, you have to be very alert and stick to the left wall when going upstairs (#13). You should see a terrorist walking from left to right - he can't see you! Don't kill him yet, because then you'll have to face several more enemies and you won't be able to handle with them all - this causes the alarm and mission ends in failure! So instead of attacking this individual, let him go further to the right and then follow him carefully.
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Kill him when you're sure that nobody sees this (#14).
You should spot at least one more mugger in these ruins - he may stand in the centre of this location, under some columns, for example (#15). Shoot him and move in the direction indicated by white dots.
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Use the next stony stairs (#16) to get a level higher again and advance carefully.
You'll get finally to your designated sniping position where you should see only a one thug hanging around. Kill him while he is moving towards the white dot and is presenting to you his back (#17). Afterward go crouch and sneak to the edge.
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Go prone and draw your sniper rifle. Below and in the distance you'll see the enemy camp full of the slayers of the local regime, there are also some choppers (1 or 2) flying above your head (#18). Don't bother about these helicopters. The last task in this scenario is to eliminate general Vasquez. He is bending over the table with maps in one of the buildings of this camp. This house is marked with white dot on your screen. You can see your target through the window of this building and the distance to it is 325 meters. You have a "green light", a permission to shoot at this target.
Focus only on your target, General Vasquez - don't fire at the enemies in the camp, because their boss will then escape! Hold your breath by pressing the Shift key, aim higher by taking the distance into account and pull a trigger when the crosswind is weakest (#19). Don't confuse your target with one of his bodyguards wearing the mustaches and sunglasses - Vasquez is bald! You can quick save your game progress before firing at him, if you're not sure if you can hit him.
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One accurate shot (#20) ends this mission and the whole singleplayer campaign.