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Sherlock Holmes: The Devil's Daughter Game Walkthrough by gamepressure.com

Sherlock Holmes: The Devil's Daughter Game Walkthrough

Table of Contents

Entering The Lord Marsh's Estate and Analyzing The Evidence | Walkthrough Sherlock Holmes: The Devil's Daughter Walkthrough

Last update: 10 June 2016

Entering the area of Lord Marsh's estate

Make a few steps ahead - on the right side you will see a damaged part of the wall - Entering The Lord Marshs Estate and Analyzing The Evidence | Walkthrough - Prey Tell | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough

Make a few steps ahead - on the right side you will see a damaged part of the wall. Walk through there to the other side. Go towards the gate ahead. Before you walk through it, look through the window at what's happening inside. Notice the man and the bag with food.

Now walk through the nearby gate - Entering The Lord Marshs Estate and Analyzing The Evidence | Walkthrough - Prey Tell | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough

Now walk through the nearby gate. Sneak up across the building and look through another window. Press on the desk and on the crest hanging on the wall. Now you can leave through the same way as you came in.

Analyzing the evidence gathered by Wiggins

Walk towards the table and pick up the Drawing of Coat of Arms - Entering The Lord Marshs Estate and Analyzing The Evidence | Walkthrough - Prey Tell | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough

Walk towards the table and pick up the Drawing of Coat of Arms. Then walk towards your library next to the chimney and switch the document type to Research. Select the English Coat of Arms. After a short cutscene and the conversation with Holmes' daughter, go to Marsh's House.

Once there, enter inside and create a portrait of the man sitting on the chair - Entering The Lord Marshs Estate and Analyzing The Evidence | Walkthrough - Prey Tell | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough

Once there, enter inside and create a portrait of the man sitting on the chair. The most important parts are:

  • red eyes - select Feels unwell,
  • signet on his right hand,
  • blanket on lord's knees,
  • painkillers on the table nearby,
  • notebook - select Lord Marsh's personal assistant,
  • coat on the clothes of Lord Marsh's assistant,
  • stethoscope

Once the analysis is complete, start the conversation with Lord Marsh. After asking him about his sickness you must use the painkiller counterargument.

Once the talk is over, look through the room - Entering The Lord Marshs Estate and Analyzing The Evidence | Walkthrough - Prey Tell | Walkthrough - Sherlock Holmes: The Devils Daughter Game Walkthrough

Once the talk is over, look through the room. Walk towards the documents table and activate your detective sense. Pick up evidence - List of Participants and highlight John Strowbridge on it. Then press the picture and the newspapers on the table. Now you can leave Marsh's home. Go to Hurst's House.

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