Green Dragon Tavern | Walkthrough Sherlock Holmes: The Devil's Daughter Walkthrough
Last update: 16 June 2016
Go straight and through the gate. Then turn left and use the stairs to enter the tavern. Your task is to overhear four conversations in the bar. You must:
- Lean against a pillar next to the bar and overhear the conversation of three men;
- Walk towards the fireplace and overhear the conversation of the guests on the right side;
- Sit behind the man who is smoking and listen to what the man next to him says;
- Sit at the bar and listen to the barman;
- Stand next to the window close to the exit and listen to the last dialogue.
Follow the man who went out for a smoke. Walk towards him and press on his pocket. During the short QTE sequence you must take the wallet from the man and the pass from it. Then go behind the bar and the upstairs. Then turn left and walk to the room on the right side. You will get inside a gambler's room. Walk towards the window and look through it. Try leaving through the nearby door - it will prove to be impossible.
Go towards the table with the lone player and press on the hat and on the knife. Now walk towards the group of players and activate detective mode. Press the buttons at the sleeves and the small mirror on the knees. Then activate imagination button and press the mechanism. Create following scenario:
- Distract;
- Take the knife;
- Cut the rope;
- Start a fight;
- Guard moves away.
After recreating the scene use the platform to walk to the other side. Go downstairs and towards the cranes. Turn them in the way shown above and then go upstairs. Use the ropes to jump to the other side. Walk through the window and towards the table. Press on the ashtray and then use detective mode to turn the table around. Inside you will find key and accounting. After checking the journal you will unlock other pieces of evidence: meeting and police raid. Walk towards the table next to the fireplace and press the cards and the card machine.
Walk towards the broken closet, activate detective mode and press the closet, the scratches on the wall and then put the recently obtained key into the lock. Go down, press on the valuables and then open the nearby case. You will obtain new evidence: valuable loot, photograph and Butler's pawn shop. Then look through the nearby window. You will see Orson Wilde who got himself in trouble. In the upper left corner a health bar will appear. Run up and enter the passage ahead. Then run downstairs.
You will witness a fight in the bar. You must press the following pieces:
- Chair(turn around);
- Bottle;
- Hat(take)
- Man(push)
- Hat;
- Beam.
Your actions will allow Sherlock and Orson safely escape from the tavern.