The Digital World - Matrix Part 2 | Walkthrough Shadowrun Returns Guide
Last update: 11 May 2016
Map
The second part of the expedition to a cyber limbo. This time with fewer portals.
1. Matrix entrance - Quest: The Digital World Part 3 (Main quest).
2. Portal I - Leads to a western platform.
3. Portal II - Leads to a northern platform.
4. Medical Board 1 - Quest: The Digital World Part 3.
5. Portal III - Leads to an eastern platform.
6. Portal IV - Leads to a western platform.
7. Medical Board 2 - Quest: The Digital World Part 3.
Red dots - Enemies.
Quests
The Digital World Part 3
Main quest.
Objective: Discover the Identity of the Ripper.
Unfortunately you won't be able to enjoy a normal world for longer time, because you'll be hooked back to the network again.
Once you find yourself in the new location, go through the nearest Portal I [2]. Prepare to fight with White IC and White Sparky IC. First take care of the second sentry and when you defeat it, activate Medical Board 1 [4]. Check all entries and then enter the Portal III [5], located left on the platform.
In the next part of the system you'll encounter Black IC - quite dangerous program with great offensive potential. It appears often, when the system changes its status to alarmed. In addition it is supported by White IC. One program Killer Lvl 2 and normal attack should be enough to eliminate Black IC. Once you clear the location, go to the last core Medical Board 2 [7] and activate it. Now check two visible entries and move away from the core.
Reward: None.
Objective: Jack out of the LAN.
You have now all needed information so it is time to leave the virtual world. Go through the Portal IV [6] and II [3] and then activate the Matrix entrance [1].
Reward: 6 KP.