The Digital World - Matrix Part 1 | Walkthrough Shadowrun Returns Guide
Last update: 11 May 2016
Map
The first part of the obligatory trip to the Matrix. Luckily you are not alone.
1. Matrix entrance - Quest: The Digital World Part 2 (Main quest).
2. Portal I - Leads to a central platform.
3. Portal II - Leads to a western platform.
4. Lone Star Data Store - Quest: The Digital World Part 2.
5. Portal III - Leads to a southern platform.
6. Portal IV - Leads to a central platform.
7. News Net Archive - Quest: The Digital World Part 2.
8. Portal V - Leads to an eastern platform.
9. Portal VI - Leads to a central platform.
10. Autopsy Record - Quest: The Digital World Part 2.
Red dots - Enemies.
Quests
The Digital World Part 2
Main quest.
Objective: Discover the Identity of the Ripper.
You start the adventure in a virtual world at the entrance to Matrix [1]. Go forward until you get to the Portal I [2] leading to a central part of the system. Once you get to the other side, go left. Remember that all the time you move in turn-based mode.
Once you approach a first core, the system will get alarmed and you'll get attacked by defense systems: 2 White IC and White Sentry IC. Get rid of them with programs and normal attacks. They work the same way as spells.
When you defeat defense system, approach Lone Star Data Store [4] and activate it. Now turn around and enter the Portal III [5] in front of you. It will move you to the southern platform with more enemies: 2 White IC and White Sentry IC. Get rid of them and activate another memory core - News Net Archive [7].
Reward: None.
Objective: Jack out of the LAN.
If you want, before you leave you can check the last core located on the eastern platform. In order to get there, enter the Portal V [8]. The core is defended only by 2 White IC, so you shouldn't have big problems. Activate Autopsy Record [10] and then return through the Portal VI [9] and II [3] to the Matrix entrance [1].
Reward: None.