Attributes Shadowrun Returns Guide
Last update: 11 May 2016
Attributes define your virtual character. They show what you are capable to do, which skills you can use and in which situation you're doing better or worse. In most cases attributes are beautiful, numeric side of RPG game.
Their principle is simple. As such, they enhance relevant aspect of the character. For example a Body attribute adds 10 Hit Points which each point. Others are less direct and at the appropriate level can be even used in dialogs, for example to intimidate (Strength).
Body
Description: This is the most important attribute in the game, useful for each archetype. It increases HP of the characters, so it doesn't die after one shot. It is especially useful for offensive archetypes such as Street Samurai or Physical Adept.
Effect: Increases HP by 10 for each additional attribute point.
Maximum value: Human/Elf: 9, Dwarf: 11, Orc: 14, Troll: 17.
Quickness
Description: Also very important and universal attribute as it is responsible for using firearms. Here are the skills associated with all range weapons. Even completely magical class should be able to use a gun. Especially useful for Street Samurai.
Effect: Increases a chance to hit enemy from a distance and decreases chances to be hit by physical attacks.
Maximum value: Trolls: 8, Human/Dwarf/Orc: 9, Elf: 11.
Strength
Description: Strength is responsible for all close combat attacks as well as for range of thrown grenades and their accuracy. It is also handful when intimidating. This attribute is very important for Street Samurai and Physical Adept.
Effect: Increases chances to hit enemy with melee weapons and grenades as well as range.
Maximum value: Human/Elf: 9, Dwarf/Orc: 12, Troll: 15.
Intelligence
Description: It is interesting attribute of the lowest level. It is responsible for everything associated with technics and hacking. It gives little by itself but has a lot of useful skills. It is especially important for all Decker and Rigger archetypes, making it easy to combine these two roles.
Effect: Increases chances to hit the enemy with a program or a drone. Additionally increases chances to dodge in Matrix.
Maximum value: Troll: 6, Orc: 8, Human/Elf/Dwarf: 9.
Willpower
Description: This attribute is responsible for magical powers so it is important to magical classes, except Shaman. Appropriate skills of this attribute also increase number of spell slots. It is very important for Mage and less important for Physical Adept.
Effect: Increases chances to hit with magical attacks and decreases chances to be hit by enemy spells.
Maximum value: Human/Elf/Orc/Troll: 9, Dwarf: 11.
Charisma
Description: Useful for Shamans and diplomats. Both of them derive their powers from this attribute. Shaman needs it to contact Spirits and all other need it for Etiquette skill, useful in dialogues.
Effect: Increases chances of successful control over Spirits and effective use of Conjuration spells. Additionally with 2/4/6/8/10/12 attribute levels your character gains new types of Etiquette.
Maximum value: Troll: 6, Orc: 8, Human/Dwarf: 9, Elf: 12.