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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

Telestrian Industries | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

Map

A big heist on the corporation. It is almost like a death sentence. Maybe more aggressive way.

1 - Telestrian Industries - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1. Main door - Quest: Telestrian Industries (Main quest).

2. Telestrian Security Access Card (Item) - Quest: Telestrian Industries.

3. Main computer - Quest: Telestrian Industries.

4. Corridor door - Quest: Telestrian Industries.

5. Offices - Quest: Telestrian Industries.

6. Computer no. 1 - Quest: Telestrian Industries.

7. Computer no. 2 - Quest: Telestrian Industries.

8. Computer no. 3 - Quest: Telestrian Industries.

9. Secured door - Quest: Telestrian Industries.

10. Main office - Quest: Telestrian Industries.

11. Server room - Quest: Telestrian Industries.

12. Computer with Jackpoint - Quest: Telestrian Industries.

13. Elevator - Quest: Telestrian Industries.

Red dots - Enemies.

Quests

Telestrian Industries

Main quest.

Lack of welcoming is depressing - Telestrian Industries - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Lack of welcoming is depressing

Objective: Find the Aegis Sample. 2. Search Telestrian Accounting System for Information.

In this quest you have to keep alive at least one person who can use the net, so with Decking skill. Otherwise the mission fails.

You start in the main lobby. After short conversation with Samedi you'll regain control over the team. Go through the door in front of you. Unfortunately, here you'll come across 2 Lonestar Guards, who start the alarm. Get rid of them and pick up Telestrian Security Access Card [2] left by the second guard. Now go to the main computer [3], start it and open the next door. Go through it to a small corridor and then turn right.

You'll find yourself in office room [5]. Once you go there, enemies will come out running from the opposite room. You'll have to deal with 2 Lonestar Guards, Lonestar Enforcer and Lonestar Mage. Focus mainly on latter two.

After the fight go to the first computer [6] and start the command. Check all options. Now go to the second computer [7] and do the same, thus starting a short dialog. Go to the last computer [8] and start it. Once you log out, a paper with door code will pop out from the desk: 1915.

Reward: 8 KP.

Fight in offices - Telestrian Industries - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Fight in offices

Objective: 1. Hack the Elevator. 2. Search the CEO's LAN on the top floor.

Now when you have the proper code, you can go through the next door [9]. Alternatively, you can send a drone through the ventilation shaft left from the door, to open it for you. Even if you have a code, it is worth to send the drone there, so it can flank enemies standing behind the door.

On the other side a large group of enemies awaits you: 2 Turret, 2 Lonestar Guards, Lonestar Gunner, Lonestar Captain and Telestian Rigger. The frontal attack is possible but very risky. A better method is defensive way. Go to the room on the right. Of course all movable opponents will follow you, so place your companions behind proper covers and eliminate one by one enemies entering your new fortress.

Once you clear the area, send one of Deckers to Matrix. You can connect to the computer [12] in a server room. In the net you'll encounter 2 White Sparky IC and 2 White IC. Get rid of them and go to the first portal. On the next platform you'll come across 2 White IC. Erase them and deactivate two cores - Turret 1 and Turret 2. Now go to the right portal. Destroy Black IC there and activate another core - Telestrian Patent Application. In this way you'll get Telestrian pending patent applications and 2000 nuyen. Go to the next portal.

On the third platform you'll find a core controlling the elevator. When you approach it, 4 White IC and White Sentry IC will appear. If you're alone, summon one of ESP programs, jump behind the cover and let him get most of damage. In the meantime deal with opponents. After the fight go to the core and activate it. Now return to the second platform and go to the western portal, the most distant one. Activate the last core - Legal Files Data Store Node and leave Matrix.

When you return to real world, you'll notice two new enemies - Telestrian Heavy Guards. They are quite tough and are able to inflict huge amount of damage. Fortunately you have reprogrammed turrets to help you. Deal with opponents in order to get to the next location.

Reward: 4 KP.

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