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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

Mercy Mental Hospital | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

Map

The local hospital for the mentally ill. In such places, there is always something wrong. This is no exception.

1 - Mercy Mental Hospital - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1. Receptionist (NPC) - Quest: Mercy Mental Hospital (Main quest).

2. The door to the lobby - Quest: Mercy Mental Hospital.

3. Lorraine (NPC) - Quest: Mercy Mental Hospital.

4. Donny (NPC) - One of hospital patients. Interesting person.

5. Old clock - Broken clock.

6. Pill Box - automat with pills.

7. Infirmary - Quest: Mercy Mental Hospital.

8. Computer - Quest: Mercy Mental Hospital.

9. Tool table - Quest: Mercy Mental Hospital.

10. Severed Arm - Quest: Mercy Mental Hospital.

11. Locker - Quest: Mercy Mental Hospital.

12. Intercom - Quest: Mercy Mental Hospital.

13. Main door - Quest: Mercy Mental Hospital.

14. Elevator - Quest: Mercy Mental Hospital.

Red dots - Enemies.

Interesting places

Lurking bathroom

The passage and the storage in one - Mercy Mental Hospital - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
The passage and the storage in one

If you have successfully activated a core Bathroom Door in Matrix (See: Quest Mercy Mental Hospital), you'll gain the access to the bathroom with entrance in the waiting room. There is an additional passage inside as well as Fichetti Concussion Grenade and Basic Medkit.

Quests

Mercy Mental Hospital

Main quest.

Entrance to the hell - Mercy Mental Hospital - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Entrance to the hell

Objective: Investigate Mercy Mental Hospital.

You start the level in the main lobby. Talk to Receptionist [1]. Choose any option to get inside the waiting room.

Reward: None.

First circle... - Mercy Mental Hospital - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
First circle...

Objective: Look Around Before Holmes Arrives.

You'll have a moment here before meeting hospital manager. Talk to Donny [4] and Lorraine [3]. She will give you an Infirmary Key. Having this pass you'll be able to get through the door [7] on the left side of the corridor. Once you get inside, go to the other side of the room and examine Severed Arm [10] lying there. Take Super Brawl Ring from it and then examine the locker [11] and the tool table [9] - you'll get Unlabeled Trivid Disc. Finally, start the computer [8] and check two entries. Once you have done that all, leave the room and return to the waiting room.

Talk to Lorraine again [3] and tell her about the death of her friend. You can also give her back the ring you found. After a moment the receptionist will call you. Dr. Holmes is expecting you.

Reward: 2 KP.

The manager knows how to protect himself - Mercy Mental Hospital - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
The manager knows how to protect himself

Objective: Speak to Dr. Holmes.

Once you're ready, move to the intercom [12] on the right side of the corridor. By activating it, you'll start a conversation with Dr. Holmes. Unfortunately, no matter which option you choose, you'll have to fight.

The first enemy is Hospital Security standing next to you. Eliminate him and then pick up Guard's Key left by him.

If you have Decker in your team, you can use the computer in the waiting room to get inside the Matrix. There will be a fight with 2 White IC. Get rid of them and you'll get an access to the core - Bathroom Door - which opens the door in a real world. On the second platform you can find another core - Patient Records - protected by White Sparky IC and White IC. Activate the core to get Buyer Records.

Now you have to go to the other room, where you'll encounter another Hospital Security. If you have the access to the Bathroom, you can use this path and flank your opponent, although it has not much sense. Otherwise you have to choose the main door [13] and a frontal attack.

Once you clear the level out of all opponents, activate the main elevator [14] to get to the lower floor.

Reward: None.

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