Chapter 1 - Harbor Town Quests - part 2 Risen Guide
Last update: 11 May 2016
Lukor wants the five armour plates (M/B)
Lukor (M2.28) needs some armour fragments. Before you set off to find them, negotiate the prize to 400 golden coins. Begin from talking to Vasili (M2.52). You can pay 200 gold or beat him up (after telling him that 200 is too much) and rob. If you beat him, Ingvar's fragment price will fall to 50 coins. If you want to fight with Ingvar (M2.23), you have to get out with him.
The last one is Duram (M2.31). If you don't want to pay him 200 coins, you can always bet him up (for example in the building to which he's taking the barrels) and take his key. If you choose to use force, you should talk with Ukkos (M2.27) who, in exchange for a piece of roasted meat, will tell you that Duram's hideout is upstairs behind his back. You will find the two missing fragments in the chest. If you want to support the mages, give the armour fragments to Carasco (M2.29), in the other case (bandits) - Lukor (M2.28). As always - choosing the mage path will result in getting rid of the bandit.
Protection money from Costa (M/B)
Delgado (M2.3)has to collect the dept from Costa (M2.7) with our help. While you're on your way, Sebastian will offer you to give him the gold and support the mages. You should begin with talking to Fuller (M2.5) and provoking him to a fight. The next step is to provoke Costa and in result - taking the purse from them. If you choose not to give the gold to Delgado but to Sebastian, you'll have to kick the first one out of town.
Find the burglar's spy! (M/B)
Rodriguez (M2.35) orders us to investigate the recent robberies case. Head to Flav (M2.12), Nelson (M2.19), and Baxter (M2.38) and ask them about the robberies. You will learn that the person who has appeared in each place was Doyle (M2.8) (on the upper floor Costa's hotel) with whom you must talk. Eventually you will have to choose a side and give Doyle to the mages, tell him to get away (which will be a favour for the bandits and Cid will begin to teach us in return) or just kill him. If you choose to help the mages you should tell Cid (M2.20) about Doyle's decision.
Where are the artifacts disappearing to?
After completing at least four quests for the mages and reporting to Carlos (M2.58) that the city should now be safe with Esteban's men gone, he'll order us to investigate the artifacts smuggling issue. Head to the brothel and pay Sonya (M2.42) for giving us the information. Ask for the inquisition, artifacts and the man responsible for the smuggling. Head to the room on the left and press the switch behind the tree painting.
In the tunnel you will find Scordo. After a long conversation, a fight will break out. Kill the bandit. Take the sewer key and go deeper into the tunnel. At the very end of the corridor you will find a secret passage out of the town. Return to Carlos (M2.58) and report about getting rid of Scordo. If you're just beginning the mage path, ask for help in beginning training in the Monastery. Mention Belschwurz (M2.11) and you'll receive a recommendation letter with which you can go to Santiago (M2.10).
Peace and order
Complete these quests for the mages: Evidence for Marcelo, The family heirloom, Lukor wants the five armour plates, Protection money from Costa and Find the burglar's spy!. Report to Carlos (M2.58) that the city is clear of bandits and you'll receive 1000 golden coins.
All power to the Don
Complete these quests for the mages: Evidence for Marcelo, The family heirloom, Lukor wants the five armour plates, Protection money from Costa and Find the burglar's spy!. Report to Scordo that the whole town is now theirs and you'll receive 500 golden coins.