QUBE 2 - Chapter 9 - Memories of God Q.U.B.E. 2 Guide & Walkthrough
Last update: 05 April 2018
Chapter 9, Memories of God introduces a new element - spheres. Spheres can move around inclines or unlock doors, be attracted by magnets, or bounce back from blue cubes.
You are standing before a new reactor. As was the case with the previous reactors, you'll need to activate the computers. Start by visiting the door found just opposite the entrance.
Stand on a large button to activate the mechanism and release the sphere from the wall in order for it to roll across the incline. The sphere will activate a large button.
Create a blue cube on the bottom panel and an orange one on the wall panel, then jump to the platform above and continue to the next area.
Start by creating a sphere on the upper panel - it will fall down on a narrow wall. Next, create a green cube and throw it on the narrow wall, and finally create an orange cube on the wall panel.
When you release the orange cube it will push a sphere that will land in a small pocket. Now you need to use the panel found on your left to create a green and blue cube.
When you release the green cube, it will push the sphere, activating the door mechanism. Once you reach the new area, stand on a large button and release the orange cube to create a barrier that will block the incoming sphere.
Create a green and blue cube on the crane panel, as shown in screenshot 1. The green cube will land on the button and activate the oil dispenser.
When the sphere gets covered in oil, create a blue cube on the console and jump on it. Your hero will land on a button that activates the flamethrower, enabling you to set the sphere on fire and unlock the door in progress.
Create a blue cube on the wall panel, then create a sphere that will be intercepted by the magnet.
Activate the mechanism so the magnet along with the sphere, finds its way to the top, then switch the magnet's color to blue. The sphere will be fired and will unlock the way to the new area.
Activate the mechanism to get it back to the bottom and create a new sphere that will be intercepted by the magnet. Now, use the middle field to create a green cube and throw it down. Step on the large button to activate the oil dispenser.
When the green cube gets covered with oil, jump on it and change the magnet's color to blue. The sphere will be fired in your direction, pushing the green cube and your hero forward. When you find yourself on the incline, you'll have to jump to get to the next location.
Create a green cube and activate the large button found on your left. Proceed to the other end of the location and make sure that the mechanism has made it to the other end.
Face the green cube and delete it. The crane will start moving back to its initial location, while your task is to release a sphere in a right moment so it lands on the incline.
When the sphere lands on the green part of the incline, step onto the large button to raise it up. The sphere will unlock a mechanism that will raise the first part of the stairs leading to the room with the computer.
Return to the initial part of the location and stand on a button on your left to activate the mechanism. Continue by moving the crane to your right to activate the oil dispenser and create an orange cube.
Create a sphere in the panel on your right and wait for it to get covered in oil, then move the crane left to activate the flamethrower and delete the orange cube.
The burning sphere will open the door leading to the next button that activates a new part of the stairs.
Once again create an orange cube on the bottom panel, but this time on the left side and release the ball from the wall panel. When the sphere stops at the orange cube, create a blue cube beneath it to make it spring from the cube, and delete the orange cube.
Look at one of the side panels and create an orange cube in the location shown in screenshot 1. Now, face the sphere. When the sphere springs from the ground, create a blue cube on the upper panel located above the crane.
The sphere will land on the ramp and bowl down the incline. Step on the button found next to the door and create a blue cube on the panel.
Face the crane's panel and wait for a characteristic sound that accompanies the throwing of an object in the air. Use the cue to activate the blue cube - the sphere will bounce back from the panel and unlock the door leading to the final switch that will allow you to complete the stairs.
Activate the computer and jump down. Proceed to the nearest door located on the left side of the room.
Create an orange cube in the middle socket at the bottom panel and release the sphere from its place in the wall. When the sphere lands on the ground, release the orange cube and activate the blue cube - the slot is found below the rotating mechanism.
When the magnet attracts the sphere, rotate the head right and change the magnet's color to blue.
Create a blue cube on the bottom panel. Use it to reach the platform, then activate the large button.
While standing on the button, create a green cube on the upper panel and release it so it falls on the ground and gets covered in oil. Use the bottom panel to create an orange cube. Turn in the direction of the head and turn it to left. Create a blue cube on the panel next to the rotating head.
Get to the bottom and stand on the green cube then face the wall and release the orange one. Your hero will move in the direction of the head and will be thrown in the air, landing not far from the computer.
The magnet has sent you flying to a platform not far from the computer itself - perform a jump to skip the next chasm and activate the computer.
Create a blue cube at the upper panel, then rotate in the direction of the fan and create an orange cube in the middle of the panel.
Turn to the upper panel and create a sphere that will be fired from the blue cube and will land next to the orange cube. Delete the orange cube.
The sphere will unlock the door. Stand on a large button found on your left, then create a green cube and wait for it to be covered with oil.
Jump on the green cube then climb to the platform found on the right side of the area and create a blue cube then release the sphere and step on the button located above to create a flamethrower. The sphere will be fired away by the ventilator, pushing the green cube which will catch fire and unlock access to the room with the computer. Activate the computer, leave the area and proceed to the door found on the opposite side of the room.
Stand on a large button at the end of the location, and use the upper left panel to create a green cube and place it on large button in front of you to activate the oil dispenser. Now, look in the direction of the ramp and create a blue cube in the middle of it.
Create an orange cube on the bottom panel, then activate the sphere. Wait for it to become covered with oil and move the crane left.
When the sphere goes up in flames, quickly delete the orange cube. The burning sphere will spring off the blue cube, creating a flamethrower. For now, you need to stand on the button in order to keep the flame burning, as it will be needed to unlock the door.
Once again, activate the oil dispenser, create an orange cube and release the sphere. Wait for it to get covered in oil, then look in the direction of the door and create an orange cube in the middle of it.
The sphere will cover some of the distance, get lit on fire, and then fall down on the orange cube and continue in the direction of the door unlocking access to the computer. Activate the computer, leave the area and continue in the direction of the final door.
While standing on the button on your left, create a green cube on the right side panel and wait for it to get covered in oil. Continue by releasing the sphere.
When the sphere gets covered with oil, create an orange cube and release it. The sphere will now travel in the direction of the ramp - wait a moment for the orange cube to get covered with oil, then stand on the second button to activate the flamethrower.
When the sphere has lit the orange cube on fire, activate the crane. The green cube will go up in flames and unlock the path leading to the computer.
The reactor has been charged in full, so you can return to the teleporter. Enter the machine.