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Obduction Game Guide by gamepressure.com

Obduction Game Guide

Table of Contents
Obduction - Bridges 1-5
Obduction - Bridges 1-5
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Villeins' bridges | Walkthrough Obduction Guide

Last update: 09 December 2016

Attention: The combinations used to run the bridges aren't the only possible options. You can use the method of trial and error, and you'll eventually move a bridge. Nevertheless, all the symbols discussed in this chapter should be used in the order presented here. If you happen to try some combinations but hit a dead end, you can remove all the connectors from the panel and press a button to reset the panel. Then, you can use the tried paths shown below.

Instructions: Each bridge requires the input of a defined number from the Villein's numeration system. After inputting a single combination, press the blue button above the panel in order to confirm the number. After every dot connection you have to repeat it until the last combination, that will move the bridge. After that, you can't make any changes to the panel.

Below, there's a list of bridges from this chapter.

Bridge 1 - Opening a shortcut to the crossroads

Way back to the planet's starting point.

The input at the start of this chapter - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

The input at the start of this chapter. will activate the bridge. Of course, that's just a shortcut to previous locations, but a very convenient one. Go to the opposite bridge, which leads to a chamber with a teleporting device.

Bridge 2 - the way to teleporting devices.

Further exploration.

After getting through the bridge, youll reach a small chamber where two teleport devices stand next to each other - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

After getting through the bridge, you'll reach a small chamber where two teleport devices stand next to each other.

For now, ignore the one on the left [1] and use the one on the right [2] - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

For now, ignore the one on the left [1] and use the one on the right [2]. After teleporting, it turns out that you've landed on a junkyard in Hunrath, and along with you - the mechanism that you ignored [1]. Use it to get back to Maray.

After returning, you will notice that a part of the junkyard has been teleported with you. You can also notice, that a way out of the room has appeared. Right behind it, there's an elevator. Press the lower button, wait until you get downstairs, and move ahead.

At the end of the road, you will reach the room shown above - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

At the end of the road, you will reach the room shown above. There are three teleporting devices. Use the one highlighted above, and you'll get to Hunrath. It's very east to notice that the place you're in is new. On both sides of the platform you're standing on there are slots for bridges.

This time, use a teleport which has been highlighted - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

This time, use a teleport which has been highlighted. It's the one standing on a barrel.

Where the device that moved you to Hunrath was, now stands another Villein panel. This means some more brain-racking.

Bridges 3 & 4 - the destroyed Mofang Ray and a teleport device

The same formula is true for both bridges.

After finishing the first bridge (you will find the solution at the start of this chapter.) leave the room the same way you entered it.

Youll find a small pillar that you can interact with - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

You'll find a small pillar that you can interact with. After pressing a button, the whole structure will turn 180 degree, and the Villein panel will be connected to the second, inactive bridge. Finish the bride by using the above combinations. After crossing it you will reach a room with another teleporting device. There's no point using it now, so go back to the central chamber.

For teleportation use the device that stands next to a Villein Panel - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

For teleportation use the device that stands next to a Villein Panel. You will move that panel to Hunrath.

Bridge 5 - needed for exchange

Insert the combination unlocking bridge 5 in the Hunrath cave. After it's activated, you're in for a pretty lengthy teleportation. During it all, you will only use devices placed on two platforms closest to the bridge.

1. Go back through the device linked with Villein panel.

2 - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

2. Cross the bridge shown above. Use the machine.

3. On Hunrath cross the bridge again and teleport using the first machine after leaving the cave.

4. Cross the bridge again, This time you'll notice that at the very entrance to the small room from Hunrath, there's also a piece of rock. Use the machine again.

5. You will get back to Hunrath with this piece of rock. Cross the bridge and go to Maray via the first device behind the bridge.

6. Skip the bridge and use teleportation.

7. Again you're in Hunrath, you have to go back to the device behind the bridge and use it.

When you finish the whole sequence, it will turn out, that theres no teleporting machine in the room behind the bridge - instead, theres a corridor, that will let you reach the next part of the game - Villeins bridges | Walkthrough - Walkthrough - Obduction Game Guide

When you finish the whole sequence, it will turn out, that there's no teleporting machine in the room behind the bridge - instead, there's a corridor, that will let you reach the next part of the game. Go ahead and you'll reach another corridor. This one is untypical.

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