Maze and new shortcuts | Walkthrough Obduction Guide
Last update: 02 September 2016
In the chapter below, you'll unlock a couple of shortcuts and learn some rules of the mysterious mechanics of Maray.
For better readability, we've divided the chapter into these sections:
Principles of the Maze
The above screen shows the unusual building created by the Villeins. By following the path, you will reach the elevator. Press the upper button in order to get to the upper level.
When the elevator stops, you'll see the above. The highlighted column is a very important element here.
After interacting with the button on the column, the structure seen above moves 90 degrees clockwise. You have to turn it four times to set it the starting position. The starting position is shown above, and you should try to keep it like that to be able to use all of our advice.
An equally important element of this process is the elevator. At the beginning of the chapter, when you approached the building, the elevator was on level 0. Mind the settings below:
- 1 upper level; the button turns the whole structure
- 0 execute the set path of the maze
- -1 Hunrath teleport access
In further analyzing the maze's mechanics, we will use this picture. This is still the starting position. Four circles have been highlighted here [1,2,3,4]. Underneath every of these circles is a teleporting device. In order to get to them, you have to turn the whole structure in such way, that the highlighted circle is in the middle. Then, after taking the elevator down, you'll be able to use the teleport and get to Hunrath, which you should do now.
Right now you're in a cave, which you've seen in the previous chapter. Mind the fact that after the teleportation from any of the circles, you'll have four ways out. This means that regardless of how you have turned the structure while in cave, you'll be able to enter it in every case. A good way to compare the position of the structure to the starting position is the teleporting device. Remember the position of the main button before you make any use of the tools in the cave.
After exiting the stone structure go to the stairs. On the top level of the cave, on the left, there's a small panel as shown above. With the buttons there, you can turn the structure clockwise [1] or counterclockwise [2]. You can also easily see the shape of the maze's path [3] which makes it a whole lot easier to get the shape you want.
Shortcuts to Hunrath
Use this opportunity of having access to the cave and take off the door shutters, which made it impossible to enter this cave from Hunrath.
Reference the image above for easier navigation. We've highlighted the panel which turns the structure [1]. Right next to it, there's a corridor [2]. Take it, and you'll arrive at the door, which can be opened. This passage leads to the closed dam on the lower level. Using the closed dam, you'll be able to reach C.W and the subsequent part of Hunrath. Go back to the cave and take the next corridor [3]. This way, you'll unlock doors, that lead to Bridge number 5 (see the chapter: Villeins' Bridges). Once you do that, go back to the small structure and teleport to Maray. Time to solve the riddle of the maze.