Kaptar Tree and Epilogue | Walkthrough Obduction Guide
Last update: 08 September 2016
In the below chapter, you learn of the steps necessary to reach Kaptar Tree, and how to proceed with the required actions leading to the end of the game. The chapter also contains information about the endings prepared by the developers, along with the tips on how to achieve them.
Kaptar Tree
The Russian machine is not the only reason why you visit this cave once again. Using the device for hooking arms, you have to unhook the one that are responsible for the mechanism in the main ruins. It is shown on the above screenshot. Approach the mechanism and move the camera to the aforementioned arm. Pull the lever, and check if the mechanism has stopped. It it's so, leave the cave, enter the footbridge, and descend using the elevator.
You'll land on the wooden landing. Use the teleporting device to teleport to Hunrath. Jump from the mechanism and turn the whole structure six times using the panel underneath it. Enter the landing again, and teleport to Kaptar with it. This time, the stairs down will be directed to the cave in which you've seen Arai earlier. Turn right on the junction, and go ahead.
The moving machine wheel that blocked the way earlier is now stopped, and you can now proceed to the further part of Ruins. Follow the only available way, and enter the hole in the bough. Just like with the previous trees, your task is to turn the valve.
Once you complete the interaction, use the golden portal, and teleport to Hunrath.
Epilogue
Before proceeding with further actions, you can visit Farley's house to acquire the Steam achievement connected to the Russian machine. If you decide to ignore it, head straight to C.W. house. You can visit him to check what he has to say regarding the current stage, but to push the action forward, you have to enter his workshop. Use the opened gate, enter the upper level and open the door shown on the screenshot by raising the sliding bolt.
The following road is the same as at the beginning of the game, when you had to open the dam. Only difference is that instead of turning right, you have head straight ahead. You'll find a wall-portal that you have to cross.
You'll find yourself in a vicinity of the Bleeder. Cross the bridge, and reach the chest located on one of the walls of the Bleeder. Open it, and move the switch. It's the only possible action you can perform here. Check if the lever is set in the same manner as shown on the above screenshot.
Here, you have the possibility of deciding what ending you will see. I won't analyze them, but you have to know that one of them is a "good ending", while the other one ends with a disaster.
Check the above screenshot. If you leave the marked device in such position (connected), then after the further actions, you will see the tragic ending.
If you want to participate in the good ending, you have to leave the device in the position shown on the above screenshot.
Regardless of the chosen ending, you have to reach the top of the Tower. From the current location, the shortest way leads through mayor's house. While on the Tower, there is one last task remaining. Using the detonator, you have to blast the Bleeder. This action will start the sequence that ends the game.
If you are interested in alternative endings, after the credits load the last saved game, and set the battery's wire in a different manner than last time. This way, you'll be a witness to the other ending, and receive the achievement.