Scrapyard and Mayor's House | Walkthrough Obduction Guide
Last update: 01 September 2016
For greater clarity, the chapter has been divided into the following steps:
Unlock the shortcuts and turn on the power
Your next objective is to travel with the cart close to the canyon from which you reached Hunrath. Turn every encountered switch to a position that will allow you to reach the mentioned target. Continue driving the cart, bypass the canyon (it should be on your right) and drive onto the hill. You will find a closed gate and a fence. Exit the cart and open the gate.
Your goal is to direct the emitter's beams to the mine shaft. At the moment, you will find a heap of stones, which can be burned using a laser. Target the device and activate the laser. If you hit your target, the stones will disappear. Leave the cart and jump into the shaft.
Behind the portal, proceed through the only available path, and turn right on the fork. When you reach the higher level of the scrapyard, you'll find a railway loop. Proceed by it, and you will find a gate, closed from inside. Open it, to unlock another shortcut, and enter the booth above the gate.
To enter it, you need to back down a little, until you see a footbridge visible on the above screenshot. There is a inventory notebook in the booth, investigate its contents and return to the railway loop.
Take a look at the above screenshot. You can see the booth which you visited moments before, allowing you for a better navigation through the guide's contents. On the left side, there's the device which will allow you to reach the lower part of the scrapyard. When you enter it, on the left side you will find an activation button. Ride down the rails, and when the "lift" will stop, leave the shovel and descend down the stairs. Turn left and move forward.
On the right, you will see a closed chest. Using it, you need to turn the power off in the lower part of the scrapyard. Once you open the chest, you will notice that the left lever is blocked, and the right is facing down. Interact with it and set it in the upper position. Once you complete the action, keep going and move to the left. You'll find a petrol station, which you've used to start the generator. This time, you'll enter the building, not from the side of the street.
Villein Control Panel
Take notice of the above screenshot. Near the left edge of the screen, you'll find a strange device, which will be discussed in a moment. Enter further into the building, and go in the direction of the gate on the right side. If you turned the power on in the box, you should be able to open it using the green button. This will enable another shortcut. Now investigate the mysterious machine. There is an advertising poster nearby. It is unclear what it means, so it's better to make a photo of it. Next to the poster, there is a user manual on the table.
The machine [1] is connected to the cash register [2] and both devices work bi-polarly. The dots on the panel[3] are used to circle the numbers in Villein numbering (it looks like it was brought by an alien civilization). We input the numbers by connecting the singular dots. If you make a mistake, you can eliminate a connection through perpendicular drag of the cursor. The written number will be shown on the cash register screen. If you write a number on the cash register , and accept it, this number will be visible on the Villein panel.
Your task is to mark the same combination that you've seen on the projector in Farley's house. Once you connect the appropriate dots, press the blue button[4] above the panel. You will notice number 406 on the cash register's screen. For now, there isn't any use for it, but you better remember it.
Exit through the open gate of the station, and move in the direction of the back entrance to Farley's house. But do not enter it, just head to the left, go under the rocky arch, and turn right. Ascend on the rock stairs, go to the violet wall and go through it.
Mayor's House
Once you cross the portal, you will see the above view. Go ahead, keeping to the left side. You are nearby a waterfall and an opened dam. Due to the fact that you are on a hill, you can see that the closed dam creates a passage, so it would be best to close it when you are down there.
Travelling near the dam, turn left and enter the mine shaft. There will be another portal there, which will teleport you to the wall. Go forward, on the way you will see a right turn, but at this moment, you can ignore it. When you reach the end of the wall, there will be a door leading to the mayor's house. Interact with the panel and input the only code which you currently know, 406. The door will be unlocked, and you can investigate the inside of the house.
The above screenshot shows the inside of the mayor's house. Firstly, move towards the door on left[1], remove the sliding bolt and unlock the shortcut to the city center. By leaving through the aforementioned door, you will find yourself near a tree. Near the door, you can find a lift[2], which is inactive for the moment, so ignore it. On the nearby table[3] you will find notes prepared by C.W, which bring up the subject of the Reducer. For now, they don't have any use for the game, but get acquainted with the contents. There is another door[4] near the table, unlock the sliding bolt, revealing another shortcut, which will lead you near the generator. Finally, approach the mayor's desk[5]. You will find a sketch, which you could have seen on Farley's house, and other buildings. Aside from that, you'll find two compasses and a journal. The compass in a square box is the most important. After you interact with it, you can rotate it, to see a writing found underneath it. In my case, the writing said Pennsylvania, but the writing is generated randomly from a certain pool. Remember the writing or make a photo of it. After that, read the journal, and you will learn few interesting facts about the events which took place before your arrival to Hunrath. The journal mentions that all inhabitants went to an unspecified Capsule. Additionally, on the second page of the journal, you can read that the code to the upper tower was changed, and the first mayor of Hunrath will give you a hint. What's more interesting, near the table you will find tablets documenting the office time of all mayors[6].
Used denominations: BH and AH, along with the dates, may symbolize that BH means "Before Hunrath" and AH "After Hunrath". Following this clue, the first mayor would be Karl Hunrath, but to be safe, make a photo of all tablets. You've investigated everything, so now go to C.W for further clues.