Mofang beam and Farley's house | Walkthrough Obduction Guide
Last update: 09 December 2016
This is a longer level that is split into a few sections:
Finding the cart
Leave the building and go towards the closed gate in the courtyard. Before you activated the generator the button that opens the gate was inactive, but now you can enter the building. Use it and go to the higher floor. Here you will find many notes and writings which you should thoroughly read. You should take a special interest in the small piece of paper on which the mayor wrote a request for changing the code to Farley's house.
In addition to that, in the room you will find a blue beam emitter and a test hologram. Next to the mentioned items there is a cart on the rails. It emits a blue beam which you could have noticed while entering the room. On the above picture you can see the panel which allows changing the position of the rails. When you press the marked button, the cart with the emitter will ride down. Soon you will be able to enter it - the further part of the task will require that from you.
Before that happens, walk to the object shown on the picture. By interacting with it you can open the hatch where you will find a note and a valve. Read the notes - they won't be very helping. Right now you don't know what the device is for, but just to be sure, interact with the valve and prepare it for use.
Before you move to the cart with the emitter, notice the railroads at the left edge of the above picture. You can walk on them and reach the center of the city. Turn left at the courtyard (it's the only possible road) and interact with the valve in the large tank. Turning the valve will cause the tank to start leaking. You can assume that the hose connected to it transports the water to the tree.
Cart with the blue beam emitter
Walk down to the cart after performing all of the above actions. By interacting with the door you will make the protagonist enter inside. The cart is moving through the rails. During the journey you can stop and interact with the steering levers without leaving the vehicle.
1. The green handle - it switches the modes of the cart. In first position it determines the movement of the cart on the rails. You can move forward and backward. In this position you can also leave the cart if you need. The second mode allows controlling the emitter with the objects described below.
2. Projector - it is dark when you move the vehicle. But if you change the mode, an image from the emitter will appear on the projector. It will help you in aiming the beam. Notice that the image is strongly zoomed.
3. Activator - after interacting with it you activate the beam. Interacting with it again disables the beam.
4. Position change lever - with this lever you can aim the beam of light. You can control it using the same keys you use for moving. Try pressing the keys carefully because the handle is very sensitive and holding it for too long will move it too far away.
Your current task is to destroy the Mofang beam with the blue beam emitter which you have on the cart. In order to do it, you must position the cart on the side (or frontally if you want to play with the crossovers) and aim the beam directly at the device.
While considering all the factors related to the machine, move the cart from the court and ride it forward. You will reach the first crossover. Its current setting will lead you to the center of the city, so you must interact with the lever and change its position. Now move back and the cart will drive backwards to the dam. This position should allow you to aim the beam at the emitter. If you have trouble with aiming, you can deactivate the laser in order to have better image from the projector. Once you're aiming close enough, you can turn the emitter on. If it hits the device, it will destroy it immediately, even if you haven't aimed very precisely.
The barrier around the city will be broken and you will have access to larger area from now.
Farley Community Center
Before you go to the newly open area, you should first visit Farley's house to which you obtained the access code. Bypass the dam and go to the generator which you previously turned on. Pass by the mentioned cart and enter the building shown on the above picture. The building is just an empty facade behind which you will find further path. Follow it while sticking to the right side and at its end you will find an entrance to the mine.
The door leading to Farley's house is protected with a key. As you learned from the note, the code is her house's number turned around. Enter numbers 6341 on the panel.
Once you enter the house, on the left side you will see a desk with a green lamp. On it there are a few notebooks and notes. Read them thoroughly. The information provided by them won't be useful now, but you can always return to them later.
There is a projector on the nearby table. What's interesting, it is pointed towards the board on which you can see the map of the city. The board nearby is empty, but you can interact with it and pull the sheet down. On it you will see something similar to number 15.
Projector
1. Turn on/off switch
2. Change frame (two options)
3. Rotating the projector
First activate the device. It will light up the map. Use the frame that displays only a single circle on it.
This will mark an area on the map. It is the place near the trees, on the other side of the wall. Currently it is locked.
Change the frame to the one that displays dots. Since on the world map this configuration doesn't seem to make any sense, rotate the projector at the second board. The dots will seem to be connected in some way. Right now it doesn't seem to make any sense, but you should make a photo of it anyway.
The projector doesn't offer any more possibilities, you can turn it off.
In the nearby room you will find a teddy bear and a tape recorder. The bear doesn't matter, but the device offers multi-level interaction.
In first order you should interact with the cassette[1]. This will turn the cassette to the side on which you will find the recording. Press the "Play" button[2] then. You will listen to a recording similar to the monologue you heard at the beginning of the game. However, the recording will be filled with statements of other citizens of Hunrath.
After listening to the recording you can switch sides of the cassette, rewind it completely and listen to Farley - when you're done, exit the house through front door. Remember to first unlock the lock above the handle. This will unlock a shortcut to the further part of Hunrath. Walk back to the place where you left the cart.