Skill trees in NiOh 2 NiOh 2 guide, walkthrough
Last update: 23 April 2020
The hero has access to many abilities and skills in NiOh 2. They have been divided into several categories, which affect different elements of the gameplay. On this page of our guide you will find a description of the skills available in the game.
Skill trees are divided by weapon type and play style - Ninja, Shiftling, Samurai, and Onmyo Magic. Each of them contains a set of different types of passive and active abilities, which you can use during combat. Experience is received separately for each of the ability trees. This means that the more often you use these skills, the faster you will learn new abilities.
Of course, not all abilities are available immediately - most of them are only available when a particular skill has been unlocked. In addition, some abilities have several degrees of advancement, which translates into their effectiveness.
Weapons skills
Each weapon available in the game has its own unique abilities. When you use a particular type of weapon, you will gain further experience points. By collecting them, you can learn new skills.
Weapon skill trees allow you to unlock new types of attacks that can be used in a particular battle stance. With their help, you can make the weapons even more powerful.
Samurai skills
The Samurai's skills are mainly focused on using the Ki impulse and increasing the efficiency of the ranged weapons.
Name | Function | Requirements |
Ki Pulse: Heaven | An active ability that increases the damage for a short time after the Ki bar is fully charged using the Ki pulse. (high stance only) | Basic ability |
Ki Pulse: Man | An active ability that is triggered when you restore full Ki with the Ki pulse. Then you don't lose your Ki while blocking the first attack. (mid stance only) | Basic ability |
Ki Pulse: Earth | Active ability that negates the Ki cost of the first dodge, after fully charging the Ki bar with the Ki pulse. (low stance only) | Basic ability |
Stance | Active ability that allows you to switch between stances. | Basic ability |
Grab | Grab a person who ran out of Ki or a downed Yokai and follow up with a powerful attack. | Stance Ability |
Final Blow | With this active skill, you can grab a downed opponent and deliver a powerful blow. | Stance Ability |
Ki Pulse | Allows you to restore Ki after performing a combination of attacks. | Stance Ability |
Running Water: Heaven | A skill that automatically activates the Ki Pulse when you dodge at the right time. (high stance only) | Ki Pulse: Heaven skill |
Purify Yokai Realm: Heaven | Increases the attack power when you perform a purification using a perfectly timed Ki Pulse. (high stance only) | Ki Pulse: Heaven skill |
Running Water: Man | A skill that automatically activates the Ki Pulse when you dodge at the right time. (mid stance only) | Ki Pulse: Man |
Purify Yokai Realm: Man | Improves your defense when performing purification with a perfectly timed Ki Pulse that restores the maximum Ki (mid stance only) | Ki Pulse: Man |
Running Water: Earth | A skill that automatically activates the Ki Pulse when you dodge at the right time. (low stance only) | Ki Pulse: Earth skill |
Purify Yokai Realm: Earth | Improves the Ki recovery rate when you perform a purification using a perfectly timed Ki Pulse and restore the maximum amount of Ki (low stance only) | Ki Pulse: Earth skill |
Purify Yokai Realm | Activates when you restore the maximum amount of Ki using the Ki Pulse while in the Yokai Realm. Purifies and removes Yokai Realm in your vicinity. | Ki Pulse skill |
Flux | Changing the stance after the Ki Pulse increases the amount of restored Ki. | Ki Pulse skill |
Flux II | This further increases the amount of restored Ki. | Flux skill |
Flash Attack | Perform a quick attack when changing weapons after a successful Ki Pulse. | Flux II skill |
Deliberate Slice | Increases the maximum amount of Ki that can be restored with a Ki Pulse by 30% for certain active abilities. | Flux II skill |
Bowmaster I | Increases bow damage by 5%. | Ki Pulse: Man and Ki Pulse: Heaven skills |
Bowmaster II | Increases bow damage by another 3%. | Bowmaster I skill |
Quivermaker | You can carry 3 extra arrows. | Bowmaster I skill |
Matchlock Master I | Increases damage from matchlock weapons by 5% | Bowmaster I skill |
Shot Pouch | You can carry 2 extra rounds. | Matchlock Master I skill |
Nimble Slice | Reduces damage caused by some active skills by 20%. In return, they consume less Ki. | Running Water: Earth skill |
Masterful Slice | Increases the damage done by some active skills by 20%, while increasing Ki consumption. | Running Water: Man skill |
Round Carrier | You can carry 1 extra cannon round. | Cannonmaster I |
Reckless Slice | Increases the damage caused by some active skills by 10%, but blocks the ability to execute the Ki Pulse. | Running Water: Heaven skill |
Hands of Death I | Increases bare-handed attack damage by 20%. | Ki Pulse: Man and Ki Pulse: Earth skills |
Hands of Death II | Increases bare-handed attack damage by another 20%. | Hands of Death I |
Hands of Death III | Increases bare-handed attack damage by another 20%. | Hands of Death II skill |
Composure | When a human enemy uses guard, you can take away their weapon and strike. (only in hand-to-hand combat) | Hands of Death I |
Damage Boost: Courage | Increases the damage of some active skills based on your Courage. Increases the Ki consumption. | Composure skill |
Damage Boost: Magic | Increases the damage of some active skills based on your Magic. Increases the Ki consumption. | Purify Yokai Realm: Earth skill |
Damage Boost: Constitution | Increases the damage of some active skills based on your Constitution. Increases the Ki consumption. | Fortitude II skill |
Damage Boost: Skill | Increases the damage of some active skills based on your Skill. Increases the Ki consumption. | Bowmaster I and Masterful Slice skills |
Damage Boost: Heart | Increases the damage of some active skills based on your Heart. Increases the Ki consumption. | Deliberate Slice skill |
Damage Boost: Strength | Increases the damage of some active skills based on your Strength. Increases the Ki consumption. | Reckless Slice skill |
Damage Boost: Stamina | Increases the damage of some active skills based on your Stamina. Increases the Ki consumption. | Running Water: Man skill |
Damage Boost: Dexterity | Increases the damage of some active skills based on your Dexterity. Increases the Ki consumption. | Nimble Slice skill |
Cannonmaster I | Increases damage from cannons by 5%. | Matchlock Master I skill |
Fortitude I | Adds 50 health points | Hands of Death I skill |
Fortitude II | Adds 30 health points | Fortitude I skill |
Fortitude III | Adds 20 health points | Fortitude II and Composure |
Ninja Skills
Ninja's abilities allow you to unlock various types of bombs and throwing weapons. This enables you to increase your capabilities associated with ranged combat. It's especially useful against enemies who use melee weapons.
Name | Function | Requirements |
Shuriken | It allows you to ready shurikens. | Basic |
Shuriken II | Increases the speed of readying shurikens. | Shuriken Ability |
Shuriken shooter | With this ability, after throwing a shuriken, pressing the button responsible for this function again allows the next throw to be made. | Shuriken Ability |
Kunai I | It allows you to ready kunai. | Shuriken Ability |
Makibishi I | It allows you to ready makibishi. | Shuriken Ability |
Thrown blade technique I | Increases Shuriken damage by 5%. | Shuriken Shooter ability |
Rakansen Coin | It allows you to ready Rakansen coins. Throwing this object doesn't consume it, but it takes away your gold. | Kunai I Ability |
Storm Kunai | It allows you to ready Storm Kunai that injures opponents. | Kunai I Ability |
Caltrop Ball | It allows the creation of explosives - caltrop balls. | Caltrops I |
Fire: Gunpowder Bomb I | It allows you to ready gunpowder bombs that explode and injure opponents. | Basic |
Smoke Ball I | It allows you to ready smoke balls that will allow you to lose your opponent. | Fire: Gunpowder Bomb I |
Shadow arts: Flaming Heron I | It allows you to ready the Flaming Heron's feathers, which inflict damage on the opponent from fire and Ki. | Smoke Ball I |
Shadow Arts: Yaroka Water I | It allows you to ready Yaroka Water feathers dealing water and Ki damage. | Smoke Ball I |
Fire Shuriken | It allows you to ready fire shurikens - they explode upon touching enemies. | Fire: gunpowder bomb I and Shuriken |
Hiding | Icreases ranged and thrown weapons damage. | Fire: Shuriken |
Quick-change | It allows you to ready quick-change scrolls to stop deadly attacks for a period of time. | Shadow Arts: Flaming Heron I, Smoke Ball I, and Shadow Arts: Yaroka Water I |
Dodges | Reduces Ki wear when performing dodges. | Quick-change |
Fire: Shrapnel Bomb I | It allows you to ready Shrapnel Bombs - when they explode, they scatter shrapnel. | Fire: Gunpowder Bomb I |
Fire: Enhanced Shrapnel Bomb I | Allows you to ready enhanced shrapnel bombs. | Fire: Shrapnel Bomb I |
Preparing bombs | Increases gunpowder and shrapnel bomb damage by 6%. | Fire: Enhanced Shrapnel I |
Groundfire I | It allows you to ready incendiary traps that explode after a certain amount of time, or after being stepped on by an opponent. | Fire: Gunpowder Bomb I |
Saboteur | It increases by 1 the limit of carrying gunpowder and shrapnel bombs. | Groundfire I |
Tiger Running I | Allows one to ready Tiger Running scrolls which increase running and dash speed | Basic |
Catwalking I | It allows one to ready catwalking scrolls, which allow the character to move in total silence (apart from when attacking) and nullifies fall damage. | Tiger-Running I |
Sneak Attack | It allows you to attack an unaware opponent from behind. | Tiger-Running I |
Sneak Thief | The enemy drops the item when you attack him from behind. | Sneak Attack |
Sneak Thief Scroll I | It allows you to ready the Sneak Thief scrolls, make detecting you more difficult. | Catwalk I and Sneak Attack |
Kodama Transformation I | It allows you to ready Kodata Transformation scrolls to morph into a green creature. That way your enemies will ignore you. | Sneak Thief I |
Dashing | Reduces Ki wear when performing dashes. | Tiger-Running I |
Levitation | It allows you to ready levitation scrolls that protect you from environmental effects for some time. | Dashing |
Cloudrunner | Increases the running speed by 3%. | Dashing |
Eagle eye I | Allows you to ready Eagle Eye scrolls, which increase arrow damage when you aim at the enemy long enough | Tiger-Running I |
Poison arrows I | It allows you to ready poison arrows. | Eagle Eye I |
Stun Arrows I | It allows you to ready stun arrows that paralyze your opponents. | Poison Arrows I |
Frugality | It allows the recovery of arrows that killed the opponent by hitting a weak spot. | Poison Arrows I |
Poison: Gallnut Broth I | It allows you to ready Gallnut Broth, which grants "poisoned" effect upon being applied on a weapon. | Basic |
Poison: Hemlock Broth I | Allows you to ready Hemlock Broth - after its application, your weapon paralyzes the opponents. | Poison: Gallnut Broth I |
Poison: Medusa Powder I | Allows you to ready Medusa Powder which releases a poisonous cloud. | Poison: Hemlock Broth I |
Medicine: Seven-Herb Pills I | It allows you to ready Seven-Herb Pills that cancel paralysis. | Poison: Hemlock Broth I |
Medicine: Power Pill I | It allows you to ready power pills that increase the strength of your attack. | Medicine: Seven-Herb Pills I |
Healer | Increases the limit of carried potions by 1 | Medicine: Seven-Herb Pills I |
Paralytic Control I | +5 immunity to paralysis. | Medicine: Seven-Herb Pills I |
Poison: Blister-Beetle Powder I | It allows you to ready the blister-beetle powder, which releases poison. | Poison: Gallnut Broth I |
Medicine: Anti-Toxin Pill I | It allows you to ready Anti-Toxin Pills that counteract the effects of toxins. | Poison: Gallnut Broth I |
Poison Control I | +5 to poison resistance. | Medicine: Anti-Toxin Pill I |
Blinding Shell I | It allows you to ready blinding shells, which release a cloud that blind your opponents. | Poison: Blister-Beetle Powder I and Poison: Medusa Powder I |
Toxic Groundfire I | It allows you to ready Toxic Groundfire that explodes after a certain amount of time, or after being stepped on by an opponent. | Poison: Blister-Beetle Powder I |
Paralytic Groundfire I | It allows you to ready Paralytic Groundfire that explodes after a certain period of time, or after being stepped on by an opponent. | Poison: Medusa Iowder I |
Toxic Groundfire I | It allows you to ready Toxic Groundfire traps that explode after a certain period of time, or after being stepped on by an opponent. | Toxic Groundfire I and Paralysis Groundfire I |
Ninja Tool Mastery I | It allows faster execution of ninjitsu and prolongs its effects. | Poison: Gallnut Broth I and Tiger-running I |
Poison Shuriken | It allows you to ready Poison Shurikens. | Poison: Gallnut Broth I and Shuriken |
Paralysis Shuriken | It allows you to ready Paralysis Shurikens. | Poison shuriken |
Snakebite Technique | Increases the spread of injuries by 10% | Poison Shuriken and Medicine: Anti-Toxin Pill I |
Endurance | It decreases received poison and fire damage by 6%. | Snakebite Technique |
Shiftling skills
The Shiftling abilities focus more on progressing the potency and capabilities of using the Guardian Spirit and Yokai Shift.
Name | Function | Requirements |
Burst Counter: Phantom | You can block enemy's Burst Attack and inflict Ki damage. (Only for Phantom type Guardian Spirit) | Basic |
Special Finesse: Invigorate | Increases the rate of Ki recovery after successful Burst Counter. | Burst Counter: Phantom skill |
Arcana of Serpents | It gives some skills a passive poison effect. | Special Finesse: Invigorate skill |
Blood Moon: Yang | After performing a strong attack, you can throw your weapon (only in the Phantom form). | Burst Counter: Phantom skill |
Arcana of Water | It gives some skills a passive water element effect. | Blood Moon: Yang skill |
Enduring Awakening I | Extends your Yokai weapon's awakening time by 10% | Arcana of Water skill |
Desperate Strike | Restores your health by 30% of the damage dealt with certain active skills when your health is dangerously low | Enduring Awakening I skill |
Blood Moon: Yin | Allows you to perform a targeted throw with your weapon. After a hit, you will be transported close to the opponent (only the Phantom form) | Burst Counter: Phantom skill |
Demonic Defense I | It reduces the depletion of the Yokai Shift bar by 20% when guarding in the Yokai form. | Blood Moon: Yin skill |
Soul Atrophy I | Yokai skills reduce enemy Ki by additional 3% | Arcana of Serpents and Arcana of Water skills |
Arcana of Power | It gives some active skills the Corruption element. | Soul Atrophy I skill |
Arcana of the dead | Increases damage (also from Ki) inflicted by some active skills. In return, you will lose all the elemental effects of that skill. | Soul Atrophy I skill |
Burst Counter: Brute | Allows you to attack the enemy and inflict Ki damage. (Only for Brute type Guardian Spirit) | Basic |
Demonic Tenacity I | Reduces Yokai Shift consumption rate by 10% when you receive damage while in the Yokai form | Burst Counter: Brute skill |
Murderous Strike | Restores 5% of maximum health when you defeat an opponent using some active abilities | Demonic Tenacity I skill |
Fang Break | Allows you to deflect the attack and stun the enemy (only for Brute type Guardian Spirit) | Burst Counter: Brute skill |
Demonic Destruction I | Reduces Yokai Shift consumption rate by 10% when you perform attacks in the Yokai form | Fang Break skill |
Raging Strike | Increases damage inflicted by some active skills by 20%. In return, you will receive damage for using them | Demonic Destruction I skill |
Fiendish Maw I | Restore health when you grab an enemy while using the Yokai transformation | Burst Counter: Brute skill |
Arcana of Fire | It gives some skills a passive fire element effect. | Fiendish Maw skill |
Hasten Awakening I | Increases the speed at which your Yokai weapon gains Sentience by 10% | Arcana of Fire skill |
Mercenary Strike | Increases item drop rate by 10% when you defeat an opponent with some active skills | Hasten Awakening I skill |
Special Finesse: Recuperate I | When you do a successful Burst Counter and your health is dangerously low, you will recover 20% of your health | Murderous Strike and Arcana of Fire skills |
Curative Cores I | Restores 40% of your health when you get a Soul Core | Special Finesse: Recuperate I skill |
Ravenous Strike | Restores your health by 1% of the damage dealt with certain active skills | Special Finesse: Recuperate I skill |
Guardian Bond: Light I | Increases damage inflicted by guardian spirit abilities by 5% | Blood Moon: Yang and Fiendish Maw skills |
Feline Friend I | Scampuss accompanies you 10% longer | Guardian Bond: Light I skill |
Burst Counter: Feral | Use 1 Amina to perform a dodge and leave an afterimage. Allows you to perform a follow-up attack and deal immense Ki damage if an enemy's Burst Attack comes into contact with your afterimage | Basic |
Shadowstep | Allows to dodge during fast attack (only in Feral form) | Burst Counter: Feral skill |
Shadowstab | Allows you to execute a quick attack just after using the Shadowstep (only in Feral form) | Shadowstep skill |
Demonic Dexterity I | Reduces Yokai Shift consumption rate by 10% when you perform dodges in the Yokai form | Burst Counter: Feral skill |
Arcana of Lightning | It gives some skills a passive lightning element effect. | Demonic Dexterity I skill |
Demonic Acumen I | Increases item drop rate by 5% when using Yokai Shift | Arcana of Lightning skill |
Quelling Requiem I | Increases the drop rate of Soul Cores by 3% | Demonic Acumen I skill |
Dark Acumen I | Increases the drop rate of items by 2% while in the Dark Realm. | Burst Counter: Feral skill |
Dark Vitality I | Increases the amount of restored health by 10% when you are in the Dark Realm | Dark Acumen I skill |
Arcana of Vermin | It gives some skills a passive paralysis effect. | Dark Vitality I skill |
Leechkin I | When you damage your opponents with Yokai skills, you recover 3% of your health | Arcana of Vermin skill |
Special Finesse: Refresh I | Recover 40% of Ki when you perform a successful Burst Counter | Shadowstab and Arcana of Lightning |
Earth Vein I | Increases the maximum Amina level by 0.5 | Special Finesse: Refresh I skill |
Special Finesse: Focus | Increases the damage inflicted by your next Yokai skill when you perform a successful Burst Counter | Special Finesse: Refresh I skill |
Devour Yokai Realm I | Increases the Amina when you purify a Yokai Realm with a perfectly timed Ki Pulse and regain the maximum possible amount of Ki | Basic |
Absorb Yokai Realm I | Allows the use of Yokai skills in Yokai Realm to purify it and increases Amina by 0.7 | Devour Yokai Realm I skill |
The Dragon's Echo I | Restores 5% of the Amina spent on using Yokai skills, if its type matches your guardian spirit | Absorb Yokai Realm I skill |
The Yokai Within I | Reduces penalty to Ki regeneration by 15% when you are in Yokai Realm | Devour Yokai Realm I skill |
The Dark Within I | Reduces Ki renewal penalty by 15% when you are in Dark Realm | The Yokai Within skill |
Silver Lining I | Increases your Luck in the Dark Realm by 5 | The Dark Within?( skill |
Demonic Discipline I | Increases the duration of Yokai Shift by 7% | Devour Yokai Realm I skill |
Demonic Ascension I | Increases the amount of Amrita gained when using the Yokai Shift by 5% | Demonic Discipline I skill |
Imperious Strike | Increases the amount of Amina gained when you hit an opponent with certain active skills by 50% | Demonic Ascension and The Dragon's Echo I |
Dragon Vein I | Increases the amount of Amina obtained by 3% | Imperious Strike skill |
Dark Discipline I | Increases the duration of Yokai Shift while in Dark Realm by 14% | Demonic Discipline I and Dark Acumen I skills |
Dark Ascension I | Increases the amount of received Amrita in Dark Realm by 3% | Dark Discipline I skill |
Guardian Bond: Aether | Creates a shock wave that is released after using Yokai Shift by using an element specific to your guardian spirit. | The Yokai Within I and Fang Break skills |
Refulgent Strike | Increases the amount of Amrita earned when defeating an enemy with certain active skills by 100% | Guardian Bond: Aether skill |
Onmyo Magic skills
Onmyo's Magic skills are mainly based on the use of various talismans. By using them you can apply different effects that inflict additional damage.
Name | Function | Requirements |
Purification Talisman I | You can make purification talismans, which apply the purity effect to the weapon and inflict additional Ki damage to Yokai | Basic |
Resistance Talisman I | Allows you to prepare resistance talismans that increase resistance to poisons and paralysis | Purification Talisman I skill |
Steel Talisman I | Allows you to prepare steel talismans that enhance your defense | Resistance Talisman I skill |
Resistance Decree | It increases the power of the resistance talisman - its effects will also affect nearby allies | Resistance Talisman I skill |
Protection Talisman I | Allows you to prepare protection talismans that nullify a certain amount of damage received. | Steel Talisman I skill |
Steel Decree | It increases the power of the steel talisman - its effects will also affect nearby allies | Steel Talisman I skill |
Evil Ward I | Reduces damage received from Yokai by 1% | Protection Talisman I skill |
Protection Decree | It increases the power of the protection talisman - its effects will also affect nearby allies | Protection Talisman I skill |
Pure Mind I | Increases Yokai Realm resistance by 10% | Purification Talisman I skill |
Divination Talisman I | Allows you to make divination talismans, which increase the compass's detection ability | Purification Talisman I skill |
Pleiades Talisman I | Allows you to make Pleiades talismans, which increase the speed of filling up the Amrita bar | Divination Talisman I skill |
Extraction Talisman I | Allows you to prepare extraction talismans thanks to which you can steal Amrita every time you hit an opponent | Pleiades Talisman I skill |
Wealthbringer Talismans I | The skill allows you to prepare wealthbringer talismans that increase the amount of gold you earn | Extraction Talisman I skill |
Vital Spirit I | +2% to Amrita | Pleiades Talisman I and Extraction Talisman I skills |
Lightning Talisman I | Allows you to prepare lightning talismans, which imbue your weapon with this element | Basic |
Gust Talisman I | Allows you to prepare a gust talisman that surrounds you with the wind. This barrier will deflect projectiles for a limited time. | Lightning Talisman I skill |
Cutting Blast Talisman I | The ability allows you to prepare cutting blast talismans that can emit shockwaves | Gust Talisman I skill |
Blessed Bolt Talisman I | The ability allows you to prepare blessed bolt talismans, which allow you to fire a divine arrow that hits an opponent's weak spot | Gust Talisman I skill |
Guardian Spirit Talisman I | Allows you to prepare guardian spirit talismans, which allow you to summon the guardian spirit to attack enemies | Blessed Bolt Talisman I skill |
Lightning Shot Talisman I | Allows you to prepare lightning shot talismans, which shoot a ball of energy to at enemies | Lightning Talisman I skill |
Thunderstorm Shot Talisman I | Allows you to prepare thunderstorm shot talismans thanks to which you to control lightning element | Lightning Shot Talisman I skill |
Lightning Shikigami I | Allows you to prepare lightning shinigami - objects that, when touched by an opponent, release lightning and inflict damage | Lightning Shot Talisman I skill |
Shockwave Talisman I | Allows you to prepare shockwave talismans, which release a wave that inflicts damage with every Ki Pulse | Thunderstorm Shot Talisman I and Cutting Blast Talisman I skills |
Incantation Mastery I | Increases Onmyo Magic capacity by 3 | Shockwave Talisman I skill |
Ki Burst Talisman I | Allows you to prepare Ki Burst talismans, which release an explosion of Ki energy that injures nearby opponents. | Shockwave Talisman I skill |
Lifeseal Talisman I | Allows you to prepare lifeseal talismans, which slow your opponent's Ki restoration | Shockwave Talisman I skill |
Lightningstop Talisman I | Allows you to prepare lightningstop talismans which increase resistance to lightning | Lightning Talisman I skill |
Lightningbreak I | +5 to lightning resistance | Lightningstop Talisman I skill |
Lightningstop Decree | It increases the power of the lightningstop talisman - its effects will also affect nearby allies | Lightningstop Talisman I skill |
Earthfolding Talisman | Allows you to prepare earthfolding talismans that take you back to the last shrine you have prayed at | Lightningstop Decree and Lightningbreak I skills |
Water Talisman I | Allows you to prepare water talismans, which make your weapon deal additional damage from this element | Basic |
Water Shot Talisman I | Allows you to prepare water shot talismans, which shoot a water ball at enemies | Water Talisman I skill |
Geyser Shot Talisman I | Allows you to prepare geyser shot talismans, which summon a water stream that inflicts damage | Water Shot Talisman I skill |
Water Shikigami I | Allows you to prepare water shikigami - objects that, when touched by an opponent, inflict water element damage | Water Shot Talisman I skill |
Life Leech Talisman I | Allows you to prepare life leech talismans, which cause wounded enemies to drop vitality. You can absorb it to regenerate your health. | Water Talisman I skill |
Oasis Talisman I | Allows you to prepare oasis talismans that heal nearby allies | Life Leech Talisman I skill |
Rejuvenation Talisman I | Allows you to prepare rejuvenation talismans that slowly restore your health | Oasis Talisman I skill |
Panacea Curefast I | Increases the amount of health recovered from potions by 5% | Rejuvenation Talisman I skill |
Rejuvenation Decree | It increases the power of the rejuvenation talisman - its effects will also affect nearby allies | Rejuvenation Talisman I skill |
Waterstop Talisman I | Allows you to prepare waterstop talismans that increase water resistance | Water Talisman I skill |
Waterbreak I | +5 to water resistance | Waterstop Talisman I skill |
Waterstop Decree | It increases the power of the waterstop talisman - its effects will also affect nearby allies | Waterstop Talisman I skill |
Fire Talisman I | Allows you to prepare fire talismans, which make your weapon deal additional damage from this element | Basic |
Fire Shot Talisman I | Allows you to prepare water shot talismans, which shoot a fire ball at enemies | Fire Talisman I skill |
Fire Shikigami I | Allows you to prepare water shikigami - objects that, when touched by an opponent, inflict fire element damage | Fire Shot Talisman I skill |
Fire Familiar Talisman I | Allows you to prepare fire familiar talismans, which summon several fireballs rotating around the character | Fire Shikigami I skill |
Soul Release Talisman I | Allows you to prepare soul release talismans, which reduce the weapon familiarity to 0 (provided it is bigger than 300) and turns it into a blade of light | Fire Familiar Talisman I skill |
Soul Purge Talisman I | Allows you to prepare soul purge talismans, which reduce the weapon familiarity to 0 (provided it is bigger than 300) and increase attack strength and luck | Fire Familiar Talisman I skill |
Firestop Talisman I | Allows you to prepare firestop talismans that increase fire resistance | Fire Talisman I skill |
Devigorate Talisman I | Allows you to prepare devigorate talismans, which reduce the strength of enemy attacks | Fire Talisman I skill |
Firebreak I | +5 to fire resistance | Firestop Talisman I skill |
Firebreak Decree | It increases the power of the firestop talisman - its effects will also affect nearby allies | Firestop Talisman I skill |
Explosive Shot Talisman I | Allows you to prepare explosive shot talismans, which shoot a fire ball at enemies | Fire Shot Talisman I skill |
Sensory Overload Talisman I | Allows you to prepare sensory overload talismans - when an enemy gets killed, knocked down or burned, they explode | Devigorate Talisman I and Explosive Shot Talisman I skills |
Awakening | Cast Onmyo Spells faster | Fire Talisman I and Purification Talisman I skills |
Archyokai Talisman I | Allows you to prepare Archyokai talismans, which increase the amount of Amrita gained for a limited time | Firestop Talisman I and Divination Talisman I skills |
Carnage Talisman I | Allows you to prepare carnage talismans, which lower your defence but increase the melee attack strength | Archyokai Talisman I skill |
Pure Heaven Cursed Earth | Extends purification range | Purification Talisman I and Lightning Talisman I skills |
Sloth Talisman I | Allows you to prepare sloth talismans that slow down the opponent | Pure Mind I and the Pure Heaven Cursed Earth |
Barrier Talisman I | Allows you to prepare barrier talismans that increase Ki restoration and allow you to purify Yokai Realm by touching it | Pure Heaven Cursed Earth skill |
Spirit Water I | Increases duration of Sacred Water by 20% | Barrier Talisman I skill |
Sanctity Talisman I | Allows you to prepare sanctity talismans that negate all status effects | Barrier Talisman I skill |
Barrier Decree | It increases the power of the barrier talisman - its effects will also affect nearby allies | Barrier Talisman I skill |
Cleric | Increases sacred water limit that can be carried by 2 | Sanctity Talisman I skill |
Amplification | Prolongs the effects of Onmyo items | Lightning Talisman I and Water Talisman I skills |
Luckbringer Talisman I | Allows you to prepare luckbringer talismans, which help in finding rare objects | Water Talisman I and Fire Talisman I skills |
Weakness Talisman I | Allows you to prepare weakness talismans that reduce the opponent's defense | Waterstop Talisman I and Weakness Talisman I skills |
Talisman of the Fist I | Allows you to prepare talisman of the fist, which amplifies the power of bare handed attacks | Weakness Talisman I skill |