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Injustice: Gods Among Us Game Guide by gamepressure.com

Injustice: Gods Among Us Game Guide

Table of Contents

Injustice Gods Among Us: Lex Luthor - power, special moves, combos Injustice: GAU Guide

Last update: 30 June 2020

Power - Injustice Gods Among Us: Lex Luthor - power, special moves, combos - Characters - Injustice: Gods Among Us Game Guide

Power. Lex Luthor uses a shield which absorbs a part of the damage dealt to him. The shield will become more powerful the longer you hold the power button.

Super move. Lex Luthor's super move begins with a short combo. The necessary condition which you have to meet is hit with one of the three first and the fourth attack which begin the super move. You should consider the rather hard beginning of the super move if you plan on implementing it into a combo. It's best to launch it after one of the basic combos like [1],[1] or [2],[2] or <+[2],[3].

Special moves

Name

Combination

No of hits

Damage

Additional

Gravity Pull

v<[1]

2

11

Knockdown

Gravity Pull

v<[1],R

1

4

Stun

Gravity Mine

vvX,

1

5

Stun

Gravity Mine

vvX,R

2

10

Stun, juggle

Close Gravity Mine

vvX,<

1

5

Stun

Close Gravity Mine

vvX,<,R

2

10

Stun, juggle

Far Gravity Mine

vvX,>

1

5

Stun

Far Gravity Mine

vvX,>,R

2

10

Stun, juggle

Orbital Strike

v>[3]

1

8

Unblockable

Orbital Strike

v>[3],R

3

14

Unblockable, juggle

Lex Probe

v<[3]

1

2

Probe shot

Lex Probe

v<[3],R

2

4

Probe shot

Lance Blast

v>[2]

1

3

Shot

Up Lance Blast

v<[2]

1

3

Shot

Corp Charge (also in the air)

<>[1]

1

9

Knockdown

Basic attacks

Name

Combination

No of hits

Dmg.

Additional

Hits

Mad Man

[2],[2]

2

4

Open

mm

Criminal Mind

[2],[2],[1]

3

8

Open

mma

Prototype

[2],[2],[3]

3

10

Open

mmm

Highest Currency

<+[2],[3]

2

5

Open

ll

Die Hard

[1],[2]

2

8

Open

mm

World Domination

[1],[2],[3]

3

16

Knockdown

mmm

Early Triumph

[1],[1]

2

8

Open

mm

New Destiny

[1],[1],<+[3]

3

14

Knockdown

mml

Evil Scientist

[1],[1],v+[2]

3

12

Knockdown

mma

LexCorp

<+[1],^+[3]

2

12

Knockdown

am

Megalomania

<+[1],^+[3],v+[3]

3

16

Knockdown

amm

Combo attacks

Combination

No of hits

Dmg.

Beginning hits

[2],[2]; v<[1]

4

14

mm

[2],[2]; <>[1]

3

12

mm

[2],[2]; v<[1],R; [2],[2]; <>[1]

6

18

mm

[2],[2]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

28

mm

[2],[2]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

32

mm

[2],[2],[1]; v<[1]

5

17

mma

[2],[2],[1]; <>[1]

4

16

mma

[2],[2],[1]; v<[1],R; [1],[1]; <>[1]

7

24

mma

[2],[2],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

9

34

mma

[2],[2],[3]; v<[1]

5

18

mmm

[2],[2],[3]; <>[1]

4

17

mmm

[2],[2],[3]; v<[1],R; [1],[1]; v<[1]

8

25

mmm

[2],[2],[3]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

9

33

mmm

<+[2],[3]; v<[1]

4

14

ll

<+[2],[3]; <>[1]

3

13

ll

<+[2],[3]; v<[1],R; [1],[2],[3]

6

22

ll

<+[2],[3]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

29

ll

<+[2],[3]; v<[1],R; >+[3]; ^+>,[1]; >+[1]; v<[1]

8

33

ll

[1],[2]; v<[1]

4

17

mm

[1],[2]; <>[1]

3

16

mm

[1],[2]; v<[1],R; [1],[2]; v<[1]

7

26

mm

[1],[2]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

32

mm

[1],[2]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

36

mm

[1],[1]; v<[1]

4

17

mm

[1],[1]; <>[1]

3

16

mm

[1],[1]; v<[1],R; [1],[1]; <>[1]

6

25

mm

[1],[1]; v<[1],R; [1],[2],[3]

6

25

mm

[1],[1]; v<[1],R; >+[3]; [1],[1]; v<[1]

8

32

mm

[1],[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

8

36

mm

>+[1]; v<[1]

3

19

a

>+[1]; <>[1]

2

17

a

>+[1]; v<[1],R

2

13

a

>+[1]; v<[1],R; >+[3]; >+[1]; v<[1]

6

34

a

>+[1]; v<[1],R; <+[3]; ^+>,[1]; >+[1]; v<[1]

7

37

a

^+>,[1]; [1],[2],[3]

4

21

a

^+>,[1]; >+[1]; v<[1]

4

24

a

^+>,[1]; >+[1]; <>[1]

3

22

a

^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

6

33

a

v>[3],R; >>; [1],[1]; <>[1] (less than the jump)

6

26

Unb.

v>[3],R; >>; [1],[1]; v<[1] (less than the jump)

7

27

Unb.

v>[3],R; >>; >+[1]; <>[1] (less than the jump)

5

27

Unb.

v>[3],R; >>; >+[1]; v<[1] (less than the jump)

6

28

Unb.

v>[3],R; >>; >+[1]; v<[1],R; >+[1]; v<[1] (less than the jump)

8

35

Unb.

v>[3],R; ^+>,[1]; >+[1]; <>[1] (close)

6

30

Unb.

v>[3],R; ^+>,[1]; [1],[1]; v<[1] (close)

8

31

Unb.

v>[3],R; ^+>,[1]; >+[1]; v<[1],R; >+[1]; <>[1] (close)

8

37

Unb.

>+[3]; [1],[2],[3];

4

23

a

>+[3]; [1],[1]; <>[1]

4

23

a

>+[3]; >+[1]; <>[1]

3

24

a

>+[3]; >+[1]; v<[1]

4

25

a

>+[3]; ^+>,[1]; >+[1]; <>[1]

4

28

a

<+[3]; ^+>,[1]; >+[1]; v<[1]

5

29

m

>+[3]; >+[1]; v<[1],R; >+[1]; v<[1]

6

32

a

<+[3]; ^+>,[1]; [1],[1]; v<[1],R; [1],[1]; v<[1]

9

34

m

>+[3]; ^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

7

35

a

v<[1],R; [1],[1]; v<[1]

5

21

m

v<[1],R; >+[1]; v<[1]

4

22

m

v<[1],R; >+[3]; >+[1]; <>[1]

4

27

m

v<[1],R; >+[3];^+>,[1]; >+[1]; <>[1]

5

30

m

v<[1],R; <+[3];^+>,[1]; [1],[1]; <>[1]

6

30

m

Gravity Mine is an attack which leaves a mine on the arena after being used. If the enemy steps onto it, he will be stunned, which is a perfect opportunity to lead out a combo. In the table below you can see example combos which can be performed on an enemy who steps onto a mine.

The "Mine" on the beginning of the combo assumes that the enemy steps onto the mine and you have to approach him as fast as possible. For combos which begin with (^+>,[1]) you need to be at a jump distance from the enemy when the mine explodes or right afterwards.

Combo attacks - Gravity Mines

Combination

No of hits

Dmg.

Beginning hits

Mine; [2],[2], v<[1],R; <+[3];^+>,[1]; [1]; v<[1]

9

35

Mine

Mine; >+[1]; v<[1],R; <+[3];^+>,[1]; >+[1]; v<[1]

8

42

Mine

Mine; <+[3]; ^+>,[1]; [1],[1]; v<[1],R; [1],[1]; v<[1]

10

39

Mine

Mine; ^+>,[1]; <+[1],^+[3],v+[3];

5

27

Mine

Mine; ^+>,[1]; >+[1]; v<[1]

5

29

Mine

Mine; ^+>,[1]; >+[1]; v<[1],R; >+[1]; v<[1]

7

38

Mine

Mine; ^+>,[1]; >+[1]; v<[1],R;<+[3];^+>,[1];>+[1]; <>[1]

8

45

Mine

In the bellow table you can find full combos which begin with placing a mine and attacks which push the enemy into the trap. Unfortunately they are hard to make the most of during a fight.

Combo attacks - Gravity Mines with pushing the enemy

Combination

No of hits

Dmg.

Beginning hits

vvX; v+[3]; >>; >+[3]

3

22

l

vvX; v+[3]; >>; >+[3]; >+[1]; <>[1]

5

34

l

vvX; v+[3];>>; <+[3];^+>,[1]; [1],[1]; v<[1],R; [1],[1];v<[1]

11

44

l

vvX; v+[3]; >>; <+[3]; ^+>,[1]; [1],[1]; super

11

48

l

vvX; <+[1],^+[3]; <+[3]; ^+>,[1]; >+[1]; <>[1]

7

41

am

vvX>; [1],[1],v+[2]; >>; <+[3]; ^+>,[1]; [1],[1]; <>[1]

9

35

mma

vvX>; <+[1],^+[3],v+[3]; <+[3]; ^+>,[1]; [1],[1]; <>[1]

9

44

amm

vvX>;<+[1],^+[3],v+[3];<+[3];^+>,[1]; [1]; v<[1],R;[1],[1]; v<[1]

12

49

amm

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